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Skill gump and dialog
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kn4tseb
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Post: #21
RE: Skill gump and dialog
nice, but strlen evaluates how many characters does a text have and 1 character != 1 pixel so im still confuse xD
06-26-2014 04:24 AM
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Extreme
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Post: #22
RE: Skill gump and dialog
Same pixel or same position?

STEPS BEFORE CREATE A THREAD
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- Check the WIKI;
- Create a thread.
06-26-2014 04:36 AM
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kn4tseb
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Post: #23
RE: Skill gump and dialog
same X position

want diferent dtexts or dhtmlgumps to end at the same x point

by default text begins at the x point set, left to right, i want to know if it's possible to make something inverse, the x point would be the starting point but from right to left

i hope i am not confusing you xd
(This post was last modified: 06-26-2014 05:03 AM by kn4tseb.)
06-26-2014 04:46 AM
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Extreme
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Post: #24
RE: Skill gump and dialog
Hahahah Yes, you are!

use DHTMLGUMP X Y ... <DEF.DIV_RIGHT>YOUR TEXT

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
06-26-2014 08:13 AM
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kn4tseb
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Post: #25
RE: Skill gump and dialog
okey ahhahaha i think that def will do it, gonna try it right away.

Worked perfectly, thanks again, i have really lost the count of how many thanks i have given to you xDDDD

PD: i know it's so very unlikely but if for some reason this saturday chile manage to beat brazil, i hope you won't get mad at me xDDDD
(This post was last modified: 06-26-2014 09:32 AM by kn4tseb.)
06-26-2014 08:54 AM
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kn4tseb
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Post: #26
RE: Skill gump and dialog
One last question for today, is it possible to add a border to a text with different color?
(This post was last modified: 06-26-2014 02:44 PM by kn4tseb.)
06-26-2014 12:24 PM
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admin phoenix
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Post: #27
RE: Skill gump and dialog
no, you canĀ“t do it.
06-26-2014 05:26 PM
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Seron
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Post: #28
RE: Skill gump and dialog
You kinda can give text a border in a certain color

Code:
for x -1 1
for y -1 1
dhtmlgump <eval 10-<local.x>> <eval 10-<local.y>> 10 10 0 0 <DEF.BFONT_BLACK>Test
endfor
endfor

dhtmlgump 10 10 10 10 0 0 <DEF.BFONT_RED>Test

This way you would have a red text with a black border.
06-27-2014 01:25 AM
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kn4tseb
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Post: #29
RE: Skill gump and dialog
gonna try it. thx
06-27-2014 01:45 AM
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Extreme
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Post: #30
RE: Skill gump and dialog
kn4tseb, you can put the same text behind the main but using an offset...

About the match, I would like to the best played team wins Big Grin

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
06-27-2014 02:42 AM
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