Thread Rating:
- 0 Votes - 0 Average
- 1
- 2
- 3
- 4
- 5
need explain...
|
Author |
Message |
kevin465
Journeyman
Posts: 67
Likes Given: 1
Likes Received: 4 in 4 posts
Joined: Feb 2014
Reputation: 0
UO Reborn
|
RE: need explain...
ok a player tell me since level 50 he dont gain stats point at each levels but he gains skills points......player have to gain stats point at each level... but i have no error in my console... but i think the problem it in this line
Code:
IF (<EVAL <TAG0.POINTS_STATS> +<OSTR> +<OINT> +<ODEX>> < 285)
because he have
if you see here
Code:
IF (<EVAL <FINDID.i_experience_skill_points.MORE1>> > <EVAL 2*60*60>) //2 hours
VAR.X=<EVAL {3 6}>
ELSEIF (<EVAL <FINDID.i_experience_skill_points.MORE1>> > <EVAL 1*60*60>) //1 hour
VAR.X=<EVAL {4 7}>
ELSEIF (<EVAL <FINDID.i_experience_skill_points.MORE1>> > <EVAL 1*60*15>) //30 mins
VAR.X=<EVAL {5 8}>
ELSE
VAR.X=<EVAL {6 9}>
ENDIF
IF (STRMATCH(<ACCOUNT>,Silver)) || (STRMATCH(<ACCOUNT>,julie)) || (STRMATCH(<ACCOUNT>,darkomen99)) || (STRMATCH(<ACCOUNT>,Spandex)) || (STRMATCH(<ACCOUNT>,ZestyMonkey))
VAR.X=<EVAL <VAR.X> *2>
ENDIF
FINDID.i_experience_skill_points.MORE1=0
ELSE
VAR.X=<EVAL {4 7}>
VAR.OLD_ACT=<ACT.UID>
NEWITEM=i_experience_skill_points
EQUIP=<ACT.UID>
ACT=<VAR.OLD_ACT>
VAR.OLD_ACT=
its not the same with the elseif
Code:
IF (<EVAL <TAG0.POINTS_STATS> +<OSTR> +<OINT> +<ODEX>> < 285)
VAR.X=1
IF !(RAND(3))
VAR.X=<VAR0.X> +<EVAL {1 4}>
ENDIF
IF !(RAND(4))
VAR.X=<VAR0.X> +<EVAL {1 3}>
ENDIF
IF !(RAND(5))
VAR.X=<VAR0.X> +<EVAL {1 2}>
ENDIF
IF (<VAR0.X>)
TAG.POINTS_STATS=<EVAL <TAG0.POINTS_STATS> +<VAR.X>>
SYSMESSAGE @91 You gain <EVAL <VAR.X>> stat points!
ENDIF
ENDIF
its a 56b script and im on 56c just for tell you
(This post was last modified: 03-25-2014 07:34 AM by kevin465.)
|
|
03-25-2014 07:33 AM |
|
|
User(s) browsing this thread: 3 Guest(s)