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Poll: Which would you rather see for the Definition Naming in sphere base packs?
i_large_battle_axe
i_lg_battle_axe
i_axe_large_battle
i_axe_battle_lg
i_axe_battle_large
i_battle_axe_lg
i_battle_axe_large
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BASE PACK DEFINITION NAMING
Author Message
Khaos
Master
**

Posts: 595
Likes Given: 166
Likes Received: 83 in 51 posts
Joined: Mar 2012
Reputation: 11



Post: #21
RE: BASE PACK DEFINITION NAMING
Just a small sample of how STRICT looks. Yes, since they are getting close to a tie I am doing both formats; one is perpetuated with a backwards compatibility. ID's aren't filled in yet. Working on NAMELOC and id's in several other files at the moment and currently compiling a backwards compat for Ran's and Old Sphere files.

Mind you the i_ingot_iron will be switched to i_iron_ingot later with a backwards compat.

PHP Code:
[defname defname2_equipment_swordsmanship]
i_harvester_bone            i_bone_harvester
i_knife_butcher            i_butcher_knife
i_machete_elven            i_elven_machete
i_scimitar_radiant            i_radiant_scimitar
i_knife_skinning            i_skinning_knife
i_sword_viking            i_viking_sword
i_axe_battle            i_battle_axe
i_staff_bladed            i_bladed_staff
i_blade_crescent            i_crescent_blade
i_axe_double            i_double_axe
i_axe_exec            i_executioner_axe
i_axe_large_battle            i_large_battle_axe
i_axe_ornate            i_ornate_axe
i_sword_paladin            i_paladin_sword
i_blade_rune            i_rune_blade
i_axe_two_handed            i_two_handed_axe
i_axe_2h            i_two_handed_axe

// Bokuto
// Can be dyed with Pigments of Tokuno and Natural Dyes
[itemdef 0]
defname=i_bokuto
name
=bokuto
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=7
dam
=10,12    // 9,11 prior
speed=2
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=carpentry 70.0t_carpentry_chop
resources
=6 i_log
value
=
dupelist=

category=Equipment Weapons
subsection
=Carpentry Swordsmanship
description
=Bokuto

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Samurai Empire

abilityprimary=s_feint
abilitysecondary
=s_nerve_strike

[itemdef ]
dupeitem=
nameloc=


// Bone Harvester
// Can be dyed with Pigments of Tokuno and Natural Dyes
[itemdef 0]
defname=i_bone_harvester
name
=bone harvester
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=3
dam
=12,16    // 13,15 prior
speed=3
reqstr
=25
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 33.0t_weapon_mace_smith
resources
=10 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Bone Harvester

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Age of Shadows

abilityprimary=s_paralyzing_blow
abilitysecondary
=s_mortal_strike

[itemdef ]
dupeitem=
nameloc=


// Broadsword
// Can be dyed with Pigments of Tokuno and Natural Dyes
[itemdef 0]
defname=i_broadsword
name
=broadsword
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=6
dam
=13,17    // 14,15 prior
speed=3.25
reqstr
=30
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 35.4t_weapon_mace_smith
resources
=10 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Broadsword

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_crushing_blow
abilitysecondary
=s_armor_ignore

[itemdef ]
dupeitem=
nameloc=


// Butcher Knife
// Can be dyed with Pigments of Tokuno.
[itemdef 0]
defname=i_butcher_knife
name
=butcher knife
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye
weight
=1
dam
=10,13
speed
=2.25
reqstr
=5
twohands
=0
skill
=swordsmanship
skillmake
=tinkering 25.0t_tinker_tools
resources
=2 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Tinkering Swordsmanship
description
=Butcher Knife

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_infectious_strike
abilitysecondary
=s_disarm

[itemdef ]
dupeitem=
nameloc=


// Cleaver
// Can be dyed with Pigments of Tokuno.
[itemdef 0]
defname=i_cleaver
name
=cleaver
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye
weight
=2
dam
=11,14
speed
=2.5
reqstr
=10
twohands
=0
skill
=swordsmanship
skillmake
=tinkering 20.0t_tinker_tools
resources
=3 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Tinkering Swordsmanship
description
=Cleaver

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_bleed_attack
abilitysecondary
=s_infectious_strike

[itemdef ]
dupeitem=
nameloc=


// Cutlass
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_cutlass
name
=cutlass
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=8
dam
=10,14
speed
=2.5
reqstr
=25
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 24.3t_weapon_mace_smith
resources
=8 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Cutlass

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_bleed_attack
abilitysecondary
=s_shadowstrike

[itemdef ]
dupeitem=
nameloc=


// Dread Sword
// Can be dyed with Pigments of Tokuno and Natural Dyes
[itemdef 0]
defname=i_dread_sword
name
=dread sword
nameloc
=
type=t_weapon_fence
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=7
dam
=14,18
speed
=3.5
reqstr
=35
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=14 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Fencing
description
=Dread Sword

on
=@Create
canuse
=can_u_gargoyle|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Stygian Abyss

abilityprimary=s_crushing_blow
abilitysecondary
=s_concussion_blow

[itemdef ]
dupeitem=
nameloc=



// Elven Machete
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_elven_machete
name
=elven machete
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=6
dam
=11,15
speed
=2.75
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 70.0t_weapon_mace_smith
resources
=14 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Elven Machete

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy

abilityprimary=s_defense_mastery
abilitysecondary
=s_bladeweave

[itemdef ]
dupeitem=
nameloc=


// Adventurer's Machete
// Can be dyed with Pigments of Tokuno and Natural Dyes. (Not sure on this one)
// Must learn a recipe to craft.
// Gets an extra random attribute.
[itemdef i_elven_machete_adventurers]
id=i_elven_machete
name
=adventurer's machete
nameloc=
type=t_weapon_sword
can=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_r​etaincolor|can_i_reforge
weight=6
dam=11,15
speed=2.75
reqstr=20
twohands=0
skill=swordsmanship
skillmake=blacksmithing 75.0, t_weapon_mace_smith
resources=14 i_ingot_iron, 1 i_white_pearl
value=
dupelist=

category=Equipment - Weapons
subsection=Blacksmithing - Swordsmanship
description=Adventurer'
s Machete (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
luck=20

abilityprimary
=s_defense_mastery
abilitysecondary
=s_bladeweave


// Bone Machete
// Can be dyed with Pigments of Tokuno and Natural Dyes. (Not sure on this one)
// Must learn a recipe to craft.
[itemdef i_elven_machete_bone]
id=i_elven_machete
name
=bone machete
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=6
dam
=11,15
speed
=2.75
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 45.0t_weapon_mace_smith
resources
=20 i_ingot_iron6 i_reag_bone
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Bone Machete (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy

abilityprimary=s_defense_mastery
abilitysecondary
=s_bladeweave


// Diseased Machete
// Can be dyed with Pigments of Tokuno and Natural Dyes. (Not sure on this one)
// Must learn a recipe to craft.
// Gets an extra random attribute.
[itemdef i_elven_machete_diseased]
id=i_elven_machete
name
=diseased machete
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=6
dam
=11,15
speed
=2.75
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=14 i_ingot_iron1 i_blight
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Diseased Machete (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
hitareapoison=25

abilityprimary
=s_defense_mastery
abilitysecondary
=s_bladeweave


// Orcish Machete
// Can be dyed with Pigments of Tokuno and Natural Dyes. (Not sure on this one)
// Must learn a recipe to craft.
// Gets an extra random attribute.
[itemdef i_elven_machete_orcish]
id=i_elven_machete
name
=orcish machete
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=6
dam
=11,15
speed
=2.75
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=14 i_ingot_iron1 i_scourge
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Orcish Machete (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
bonusint= -5
increasedam
=10

abilityprimary
=s_defense_mastery
abilitysecondary
=s_bladeweave


// Machete of Defense
// Can be dyed with Pigments of Tokuno and Natural Dyes. (Not sure on this one)
// Must learn a recipe to craft.
// Gets an extra random attribute.
[itemdef i_elven_machete_defense]
id=i_elven_machete
name
=machete of defense
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=6
dam
=11,15
speed
=2.75
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=14 i_ingot_iron1 i_brilliant_amber
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Machete of Defense (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
lincreasedefchance=5

abilityprimary
=s_defense_mastery
abilitysecondary
=s_bladeweave


// Katana
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_katana
name
=katana
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=6
dam
=10,14
speed
=2.5
reqstr
=25
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 44.1t_weapon_mace_smith
resources
=8 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Katana

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_double_strike
abilitysecondary
=s_armor_ignore

[itemdef ]
dupeitem=
nameloc=


// Longsword
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_longsword
name
=longsword
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=7
dam
=14,18
speed
=3.5
reqstr
=35
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 28.0t_weapon_mace_smith
resources
=12 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Longsword

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_armor_ignore
abilitysecondary
=s_concussion_strike

[itemdef ]
dupeitem=
nameloc=


// Pickaxe
// Swordsmanship? Still confused on this one.
// Can be dyed with Pigments of Tokuno.
[itemdef 0]
defname=i_pickaxe
name
=pickaxe
nameloc
=
type=t_weapon_mace_pick
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye
weight
=11
dam
=12,16
speed
=3
reqstr
=50
twohands
=0
skill
=swordsmanship
skillmake
=tinkering 40.0t_tinker_tools
resources
=4 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Tinkering Swordsmanship
description
=Pickaxe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
usescur
=50

abilityprimary
=s_double_strike
abilitysecondary
=s_disarm

[itemdef ]
dupeitem=
nameloc=


// Radiant Scimitar
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_radiant_scimitar
name
=radiant scimitar
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=9
dam
=10,14
speed
=2.5
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=15 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Radiant Scimitar

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy

abilityprimary=s_whirlwind_attack
abilitysecondary
=s_bladeweave

[itemdef ]
dupeitem=
nameloc=


// Darkglow Scimitar
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs recipe to learn.
// Random extra ability
[itemdef i_radiant_scimitar_darkglow]
id=i_radiant_scimitar
name
=darkglow scimitar
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=9
dam
=10,14
speed
=2.5
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=15 i_ingot_iron1 i_dark_sapphire
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Darkglow Scimitar (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
hitdispel=10

abilityprimary
=s_whirlwind_attack
abilitysecondary
=s_bladeweave


// Icy Scimitar
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs recipe to learn.
// Random extra ability
[itemdef i_radiant_scimitar_icy]
id=i_radiant_scimitar
name
=icy scimitar
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=9
dam
=10,14
speed
=2.5
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=15 i_ingot_iron1 i_dark_sapphire
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Icy Scimitar (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
hitharm=15

abilityprimary
=s_whirlwind_attack
abilitysecondary
=s_bladeweave


// True Scimitar
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs recipe to learn.
// Random extra ability
[itemdef i_radiant_scimitar_true]
id=i_radiant_scimitar
name
=true radiant scimitar
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=9
dam
=10,14
speed
=2.5
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=15 i_ingot_iron1 i_dark_sapphire
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=True Radiant Scimitar (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
tag.nightsight=1

abilityprimary
=s_whirlwind_attack
abilitysecondary
=s_bladeweave


// Twinkling Scimitar
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs recipe to learn.
// Random extra ability
[itemdef i_radiant_scimitar_twinkling]
id=i_radiant_scimitar
name
=twinkling scimitar
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=9
dam
=10,14
speed
=2.5
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=15 i_ingot_iron1 i_dark_sapphire
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Twinkling Scimitar (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
increasedefchance=6

abilityprimary
=s_whirlwind_attack
abilitysecondary
=s_bladeweave


// Scimitar
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_scimitar
name
=scimitar
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=5
dam
=12,16
speed
=3
reqstr
=25
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 31.7t_weapon_mace_smith
resources
=10 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Scimitar

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_double_strike
abilitysecondary
=s_paralying_blow

[itemdef ]
dupeitem=
nameloc=


// Skinning Knife
// Can be dyed with Pigments of Tokuno.
[itemdef 0]
defname=i_skinning_knife
name
=skinning knife
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye
weight
=1
dam
=10,13
speed
=2.25
reqstr
=5
twohands
=0
skill
=swordsmanship
skillmake
=tinkering 25.0t_tinker_tools
resources
=2 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Tinkering Swordsmanship
description
=Skinning Knife

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_shadowstrike
abilitysecondary
=s_bleed

[itemdef ]
dupeitem=
nameloc=


// Viking Sword
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_viking_sword
name
=viking sword
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=6
dam
=15,19
speed
=3.75
reqstr
=40
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 24.3t_weapon_mace_smith
resources
=14 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Viking Sword

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_crushing_blow
abilitysecondary
=s_paralying_blow

[itemdef ]
dupeitem=
nameloc=


// Wakizashi
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_wakizashi
name
=wakizashi
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=5
dam
=10,14
speed
=2.5
reqstr
=20
twohands
=0
skill
=swordsmanship
skillmake
=blacksmithing 50.0t_weapon_mace_smith
resources
=8 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Wakizashi

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Samurai Empire

abilityprimary=s_frenzied_whirlwind
abilitysecondary
=s_double_strike

[itemdef ]
dupeitem=
nameloc=


// Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_axe
name
=axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=4
dam
=14,17
speed
=3
reqstr
=35
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 34.2t_weapon_mace_smith
resources
=14 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Axe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_crushing_blow
abilitysecondary
=s_dismount

[itemdef ]
dupeitem=
nameloc=


// Bardiche
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_bardiche
name
=bardiche
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=7
dam
=17,20
speed
=3.75
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 31.7t_weapon_mace_smith
resources
=18 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Bardiche

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_paralyzing_blow
abilitysecondary
=s_dismount

[itemdef ]
dupeitem=
nameloc=


// Battle Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_battle_axe
name
=battle axe
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=4
dam
=16,19
speed
=3.5
reqstr
=35
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 30.5t_weapon_mace_smith
resources
=14 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Battle Axe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_bleed_attack
abilitysecondary
=s_concussion_blow

[itemdef ]
dupeitem=
nameloc=


// Bladed Staff
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_bladed_staff
name
=bladed staff
nameloc
=
type=t_weapon_mace_sharp
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=4
dam
=14,17
speed
=3
reqstr
=40
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 40.0t_weapon_mace_smith
resources
=12 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Bladed Staff

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Age of Shadows

abilityprimary=s_armor_ignore
abilitysecondary
=s_dismount

[itemdef ]
dupeitem=
nameloc=


// Crescent Blade
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_crescent_blade
name
=crescent blade
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=1
dam
=12,15
speed
=2.5
reqstr
=55
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 45.0t_weapon_mace_smith
resources
=14 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Crescent Blade

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Age of Shadows

abilityprimary=s_double_strike
abilitysecondary
=s_mortal_strike

[itemdef ]
dupeitem=
nameloc=


// Daisho
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_daisho
name
=daisho
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=8
dam
=13,16
speed
=2.75
reqstr
=40
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 60.0t_weapon_mace_smith
resources
=15 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Daisho

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Samurai Empire

abilityprimary=s_feint
abilitysecondary
=s_double_strike

[itemdef ]
dupeitem=
nameloc=


// Double Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_double_axe
name
=double axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=8
dam
=15,18
speed
=3.25
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 29.3t_weapon_mace_smith
resources
=12 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Double Axe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_double_strike
abilitysecondary
=s_whirlwind_attack

[itemdef ]
dupeitem=
nameloc=


// Dual Short Axes
// Can be dyed with Pigments of Tokuno and Natural Dyes
[itemdef 0]
defname=i_dual_short_axes
name
=dual short axes
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=4
dam
=14,17
speed
=3
reqstr
=35
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=24 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Dual Short Axes

on
=@Create
canuse
=can_u_gargoyle|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Stygian Abyss

abilityprimary=s_double_strike
abilitysecondary
=s_infectious_strike

[itemdef ]
dupeitem=
nameloc=


// Executioner's Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_executioner_axe
name
=executioner's axe
nameloc=
type=t_weapon_axe
can=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_r​etaincolor|can_i_reforge|can_i_recycle
weight=8
dam=15,18
speed=3.25
reqstr=40
twohands=1
skill=swordsmanship
skillmake=blacksmithing 34.2, t_weapon_mace_smith
resources=14 i_ingot_iron
value=
dupelist=

category=Equipment - Weapons
subsection=Blacksmithing - Swordsmanship
description=Executioner'
s Axe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_bleed_attack
abilitysecondary
=s_mortal_strike

[itemdef ]
dupeitem=
nameloc=


// Halberd
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_halberd
name
=halberd
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=16
dam
=18,21
speed
=4
reqstr
=95
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 39.1t_weapon_mace_smith
resources
=20 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Bardiche

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_whirlwind_attack
abilitysecondary
=s_concussion_blow

[itemdef ]
dupeitem=
nameloc=


// Hatchet
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_hatchet
name
=hatchet
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye
weight
=4
dam
=13,16
speed
=2.75
reqstr
=20
twohands
=1
skill
=swordsmanship
skillmake
=tinkering 30.0t_weapon_mace_smith
resources
=4 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Tinkering Swordsmanship
description
=Hatchet

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_armor_ignore
abilitysecondary
=s_disarm

[itemdef ]
dupeitem=
nameloc=


// Large Battle Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_large_battle_axe
name
=large battle axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=6
dam
=17,20
speed
=3.75
reqstr
=80
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 28.0t_weapon_mace_smith
resources
=12 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Large Battle Axe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_whirlwind_attack
abilitysecondary
=s_bleed_attack

[itemdef ]
dupeitem=
nameloc=


// No-Dachi
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_no_dachi
name
=no-dachi
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=10
dam
=16,19
speed
=3.5
reqstr
=40
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=18 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=No-Dachi

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Samurai Empire

abilityprimary=s_crushing_blow
abilitysecondary
=s_riding_swipe

[itemdef ]
dupeitem=
nameloc=


// Ornate Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_ornate_axe
name
=ornate axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=12
dam
=17,20
speed
=3.75
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=18 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Ornate Axe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy

abilityprimary=s_disarm
abilitysecondary
=s_crushing_blow

[itemdef ]
dupeitem=
nameloc=


// Guardian Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn to make these
// Random extra property
[itemdef i_ornate_axe_guardian]
id=i_ornate_axe
name
=guardian axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=12
dam
=17,20
speed
=3.75
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=18 i_ingot_iron1 i_blue_diamond
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Guardian Axe (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
increasehits=4
regenhits
=1

abilityprimary
=s_disarm
abilitysecondary
=s_crushing_blow


// Heavy Ornate Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn to make these
// Random extra property
[itemdef i_ornate_axe_heavy]
id=i_ornate_axe
name
=heavy ornate axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=12
dam
=17,20
speed
=3.75
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=18 i_ingot_iron1 i_turqoise
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Heavy Ornate Axe (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
increasedam=8

abilityprimary
=s_disarm
abilitysecondary
=s_crushing_blow


// Singing Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn to make these
// Random extra property
[itemdef i_ornate_axe_singing]
id=i_ornate_axe
name
=singing axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=12
dam
=17,20
speed
=3.75
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=18 i_ingot_iron1 i_brilliant_amber
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Singing Axe (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
bonusskill1=musicianship
bonusskill1amt
=5

abilityprimary
=s_disarm
abilitysecondary
=s_crushing_blow


// Thundering Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn to make these
// Random extra property
[itemdef i_ornate_axe_thundering]
id=i_ornate_axe
name
=thundering axe
nameloc
=
type=t_weapon_axe
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=12
dam
=17,20
speed
=3.75
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 75.0t_weapon_mace_smith
resources
=18 i_ingot_iron1 i_ecru_citrine
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Thundering Axe (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
//expansion=Mondain's Legacy
hitlightning=10

abilityprimary
=s_disarm
abilitysecondary
=s_crushing_blow


// Paladin Sword
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_paladin_sword
name
=paladin sword
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=6
dam
=20,24
speed
=5
reqstr
=85
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 100.0t_weapon_mace_smith
resources
=18 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Paladin Sword (Uncraftable)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_whirlwind_attack
abilitysecondary
=s_disarm

[itemdef ]
dupeitem=
nameloc=


// Rune Blade
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_rune_blade
name
=rune blade
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=7
dam
=14,17
speed
=3
reqstr
=30
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 70.0t_weapon_mace_smith
resources
=15 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Rune Blade

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_disarm
abilitysecondary
=s_bladeweave

[itemdef ]
dupeitem=
nameloc=


// Corrupted Rune Blade
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn
// gets an extra property
[itemdef i_rune_blade_corrupted]
id=i_rune_blade
name
=corrupted rune blade
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=7
dam
=14,17
speed
=3
reqstr
=30
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 70.0t_weapon_mace_smith
resources
=15 i_ingot_iron1 i_corruption
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Corrupted Rune Blade (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
resphysical
=-5
respoison
=12

abilityprimary
=s_disarm
abilitysecondary
=s_bladeweave


// Mage's Rune Blade
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn
// gets an extra property
[itemdef i_rune_blade_mages]
id=i_rune_blade
name
=mage's rune blade
nameloc=
type=t_weapon_sword
can=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_r​etaincolor|can_i_reforge
weight=7
dam=14,17
speed=3
reqstr=30
twohands=1
skill=swordsmanship
skillmake=blacksmithing 70.0, t_weapon_mace_smith
resources=15 i_ingot_iron, 1 i_blue_diamond
value=
dupelist=

category=Equipment - Weapons
subsection=Blacksmithing - Swordsmanship
description=Mage'
s Rune Blade (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
fastercasting
=1

abilityprimary
=s_disarm
abilitysecondary
=s_bladeweave


// Rune Blade of Knowledge
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn
// gets an extra property
[itemdef i_rune_blade_knowledge]
id=i_rune_blade
name
=rune blade of knowledge
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=7
dam
=14,17
speed
=3
reqstr
=30
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 70.0t_weapon_mace_smith
resources
=15 i_ingot_iron1 i_ecru_citrine
value
=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Rune Blade of Knowledge (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
increasespelldam
=5

abilityprimary
=s_disarm
abilitysecondary
=s_bladeweave


// Runesabre
// Can be dyed with Pigments of Tokuno and Natural Dyes.
// Needs a recipe to learn
// gets an extra property
[itemdef i_rune_blade_runesabre]
id=i_rune_blade
name
=runesabre
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge
weight
=7
dam
=14,17
speed
=3
reqstr
=30
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 70.0t_weapon_mace_smith
resources
=15 i_ingot_iron1 i_turquoise
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Runesabre (Craftable Magic Item)

on=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100
bonusskill1
=magicresistance
bonusskill1amt
=5
mageweapon
=-29

abilityprimary
=s_disarm
abilitysecondary
=s_bladeweave


// Scythe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_scythe
name
=scythe
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=5
dam
=16,19
speed
=3.5
reqstr
=45
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 39.0t_weapon_mace_smith
resources
=14 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Scythe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_bleed_attack
abilitysecondary
=s_paralyzing_blow

[itemdef ]
dupeitem=
nameloc=


// Two Handed Axe
// Can be dyed with Pigments of Tokuno and Natural Dyes.
[itemdef 0]
defname=i_two_handed_axe
name
=two handed axe
nameloc
=
type=t_weapon_sword
can
=can_i_flip|can_i_repair|can_i_exceptional|can_i_makersmark|can_i_dye|can_i_retaincolor|can_i_reforge|can_i_recycle
weight
=8
dam
=16,19
speed
=3.5
reqstr
=40
twohands
=1
skill
=swordsmanship
skillmake
=blacksmithing 33.0t_weapon_mace_smith
resources
=16 i_ingot_iron
value
=
dupelist=

category=Equipment Weapons
subsection
=Blacksmithing Swordsmanship
description
=Two Handed Axe

on
=@Create
canuse
=can_u_human|can_u_elf|can_u_male|can_u_female
hitpoints
={ 36 48 }
damphysical=100

abilityprimary
=s_double_strike
abilitysecondary
=s_shadowstrike

[itemdef ]
dupeitem=
nameloc=


[
eof

Let me know what you think with a 'like'!
(This post was last modified: 12-05-2013 02:15 AM by Khaos.)
12-05-2013 02:13 AM
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karma
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Post: #22
RE: BASE PACK DEFINITION NAMING
Honestly i'd like to have a single format, two are too confusing.. It would be great if there will be a backwards compatibility defname block, but disabled by default by a "comment" in the header. If someone wants to enable that, he can simply remove the comment. The defname block is better than having a default defname2 imho, removing all of them would take too long.
12-06-2013 02:39 AM
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[+] 1 user Likes karma's post
ShiryuX
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Post: #23
RE: BASE PACK DEFINITION NAMING
This post looks old, but anyway, my two cents... Some of the furniture or items I rescripted for Carpentry in SCP, should be named in a consistent way, same for weapons. They were updated totally (because they had to work with the automatic scripter). Something like i_axe_battle_large.

Another thing: If the item is not a BASE item, the 'defname' should be scripted in [ITEMDEF], and DEFNAME used as an alternative. Old scripts have something like [ITEMDEF 034000], DEFNAME=i_new_sword. Which is useless, so you can even name it in the both ways: i_axe_battle_large and i_large_battle_axe.
12-09-2013 09:59 AM
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Wap
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UORPG.net

Post: #24
RE: BASE PACK DEFINITION NAMING
Good known holywar. Smile
I, personally, for i_axe_battle_large, simply because used to this, also I'm familiar with latin names and this is latin-type name system.
But, nowadays, a majority of recommendations to programmers recommend english-sentence-type name system (i_large_battle_axe).
12-09-2013 11:10 AM
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Khaos
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Post: #25
RE: BASE PACK DEFINITION NAMING
Which I think is where we are going with this Wap. It seems more logical and there can always be a backwards def system for the alternate. Right now my files are looking pretty clean with the English system.
12-09-2013 11:13 AM
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