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ERROR Sphere 56d - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: ERROR Sphere 56d (/Thread-ERROR-Sphere-56d) |
ERROR Sphere 56d - xtronchox - 06-25-2020 10:31 PM I am having unexpected closures of Sphere without leaving any warning in console and it has me lost because it happens for no apparent reason. This error appears in the Windows Event Viewer. Does anyone have any idea what may be happening? I am using this version of Sphere: Sphere V0.56d-Nightly (32bit) by http://www.spherecommunity.net Compiled at Mar 27 2020 (build 1040 / Git hash 413e9c5b) And this is the error shown in the viewer: Faulting application name: SphereSvr.exe, version: 0.56.4.1040, time stamp: 0x5e7e7a9c Faulting module name: MSVCR110.dll, version: 11.0.51106.1, time stamp: 0x5098858e Exception code: 0xc0000005 Fault offset: 0x0002c733 Faulting process id: 0x304c Faulting application start time: 0x01d64ae2d87b8136 Faulting application path: C:\SphereSvr\SphereSvr.exe Faulting module path: C:\Windows\SYSTEM32\MSVCR110.dll Report Id: 174f6826-3f15-4cf4-83cd-e8d1ccf6df3f Faulting package full name: Faulting package-relative application ID: RE: ERROR Sphere 56d - Lucas - 07-02-2020 11:13 PM I am having a similar crash too, no violation or error are reported on the console: Faulting application name: SphereSvr.exe, version: 0.56.4.62766, time stamp: 0x5ef54b94 Faulting module name: ucrtbase.DLL, version: 10.0.14393.2990, time stamp: 0x5caeb859 Exception code: 0xc0000409 Fault offset: 0x000872b2 Faulting process id: 0x6d0 Faulting application start time: 0x01d6500707b4637a Faulting application path: C:\shard\SphereSvr.exe Faulting module path: C:\Windows\SYSTEM32\ucrtbase.DLL Report Id: 0eb4c450-bc02-11ea-82f9-02292e4bb38a Faulting package full name: Faulting package-relative application ID: RE: ERROR Sphere 56d - xtronchox - 07-03-2020 12:47 AM From what I could find doing tests it has to do with the sphere collapse with the timers. I was using an item with timer = 1 and that timer was checking variables to jump events at a specific real time. Well, it seems that a timer jumping every second makes Sphere suffer. Set that timer to 40 (since the event will jump equal to the time I set it for as long as that minute.) And I have not had any crashes again. If you read me any mod I would like them to explain the best way to set a timer for this purpose and that it is accurate. |