Weapon atributes - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: Weapon atributes (/Thread-Weapon-atributes) |
Weapon atributes - darksoulfe - 05-05-2018 10:57 PM Good morning people. Galera is as follows. I'm looking for something to innovate in our beloved sphere. I would like something in this type: Today we have all the weapons scripted in shard. When we get a weapon from a proper monster she is in his bag as UNIDENTIFIED. (Here begins the script) When we located the weapon we should use a skill to unlock the weapon and if you have a proper LUCK you could get better weapons and thus weapons with additional damage, additional spells, nightsight, LUCK +. It would have to create something different from what we have to be able to use all the weapons already registered and they only have different characteristics. Ex: A Kryss, when it catches on a MONSTER it comes: Kryss Unidentified (attributes) When we use skill it could be revealed and who knows: Kryss of Vanquish Rare item Fire damage% Damage by area% Damage 16 - 22 (Always having mariations between the items so that never one is equal to another.) Valeuuuu who wants to help, I will be grateful and we will exchange ideas. Thank you RE: Weapon atributes - Sayoko345 - 06-26-2018 12:07 AM give you a quick simple sample [ITEMDEF i_silah] ID=i_scimitar Name=Scimitar SKILL= REQSTR= DAM= ON=@Create f_rng_weapon [function f_rng_weapon] if (<luck> <= 25) src.say You made it poor quality HITPOINTS={10 40} DAM=<r3,7>,<r7,10> src.say <dam> created name_gen quality Endif [function name_gen] Name = <NAME> of Tirrek [function quality] dam = (<dam.lo>+1),(<dam.hi>+1) src.timerf 1,src.say totally damage <dam> |