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fire field and paralyze field problem - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: fire field and paralyze field problem (/Thread-fire-field-and-paralyze-field-problem) |
fire field and paralyze field problem - Satvet - 04-10-2018 09:51 PM the magic of fire field and paralyze field is not working properly i guess. I have trouble with the nightly build (here) and the next builds. I try using the latest build to check if the problem still occur. I no happy. could you help? I want to use [this] (increased char max stats value from) which is the update. RE: fire field and paralyze field problem - Capes - 04-11-2018 02:14 AM I'm using 0.56d nightly and I too have issues with some spells. Firefield - causes no damage at all. Paralyzefield - reduces your dex. Maybe edit the sphere_item_animations.scp by adding ON=@Step //damage or paralyze player Capes this seemed to fix the firefield spell [ITEMDEF 0398c] DEFNAME=i_fx_field_fire TYPE=t_fire CATEGORY=Animations SUBSECTION=Fire Fields DESCRIPTION=Fire Field West/East DUPELIST=0398d,0398e,0398f,03990,03991,03992,03993,03994,03995 ON=@Create MOREZ=2 ON=@Step src.damage= 2 (<DEF.dam_fire>|<DEF.dam_magic>) [ITEMDEF 03996] DEFNAME=i_fx_field_fire_ns TYPE=t_fire CATEGORY=Animations SUBSECTION=Fire Fields DESCRIPTION=Fire Field North/South DUPELIST=03997,03998,03999,0399a,0399b,0399c,0399d,0399e,0399f ON=@Create MOREZ=2 ON=@Step src.damage= 2 (<DEF.dam_fire>|<DEF.dam_magic>) Capes RE: fire field and paralyze field problem - Satvet - 04-11-2018 02:45 AM i did not that u did disrupt, u why am I editing? ^^ ![]() RE: fire field and paralyze field problem - Coruja - 04-12-2018 04:16 AM what's the problem exactly? all builds >= 462 have this new stat limit change, so you can safely update to any newest build RE: fire field and paralyze field problem - Satvet - 04-12-2018 05:00 AM 462 >= buildings (FireField and ParalyzeField) are not working properly. (04-11-2018 02:14 AM)Capes Wrote: I'm using 0.56d nightly and I too have issues with some spells. RE: fire field and paralyze field problem - Capes - 04-12-2018 05:47 AM I'm using 0.56d-nightly file version 0.56.4.465 with the default scripts for 0.56d (Scripts-master.zip from download section) My gut feeling is that it's an issue in the code (exe) not the scripts. Firefield - does no damage Paralyzefield - reduces your dex (initially a lot, then in very small increments). I can work around the firefield by overriding the i_fx_field_fire (probably the paralyze field as well) but that breaks the actual effect as it's no longer a visual effect but rather an actual physical effect now. Thanks Capes RE: fire field and paralyze field problem - Coruja - 04-12-2018 04:03 PM I found the problem, it was the item MOREZ value just open /items/sphere_item_animations.scp and remove these lines Code: ON=@Create I will commit these changes on next script pack update RE: fire field and paralyze field problem - Satvet - 04-12-2018 07:40 PM thx. Interested in i_fx_poison_field? this is not working properly either. RE: fire field and paralyze field problem - DarQside - 04-21-2018 03:17 PM have a look into the sound effects that occur when passing through fire field. Fire Field makes a weird "create food" spell sound when you walk through it. Also, Paralyze Field and Poison field both sound like Energy field when they are cast (the harp strumming sound) But I just looked a little further, and in SPHEREDEFS "snd_spell_poison_field" and "snd_spell_paralyze_field" both have the same sound ID as "snd_spell_energy_field". Not sure if this is intentional or a mistake. |