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fire field and paralyze field problem - Printable Version

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+--- Thread: fire field and paralyze field problem (/Thread-fire-field-and-paralyze-field-problem)



fire field and paralyze field problem - Satvet - 04-10-2018 09:51 PM

the magic of fire field and paralyze field is not working properly i guess. I have trouble with the nightly build (here) and the next builds. I try using the latest build to check if the problem still occur. I no happy. could you help?
I want to use [this] (increased char max stats value from) which is the update.



RE: fire field and paralyze field problem - Capes - 04-11-2018 02:14 AM

I'm using 0.56d nightly and I too have issues with some spells.
Firefield - causes no damage at all.
Paralyzefield - reduces your dex.

Maybe edit the sphere_item_animations.scp by adding
ON=@Step
//damage or paralyze player

Capes

this seemed to fix the firefield spell

[ITEMDEF 0398c]
DEFNAME=i_fx_field_fire
TYPE=t_fire
CATEGORY=Animations
SUBSECTION=Fire Fields
DESCRIPTION=Fire Field West/East
DUPELIST=0398d,0398e,0398f,03990,03991,03992,03993,03994,03995
ON=@Create
MOREZ=2
ON=@Step
src.damage= 2 (<DEF.dam_fire>|<DEF.dam_magic>)

[ITEMDEF 03996]
DEFNAME=i_fx_field_fire_ns
TYPE=t_fire
CATEGORY=Animations
SUBSECTION=Fire Fields
DESCRIPTION=Fire Field North/South
DUPELIST=03997,03998,03999,0399a,0399b,0399c,0399d,0399e,0399f
ON=@Create
MOREZ=2
ON=@Step
src.damage= 2 (<DEF.dam_fire>|<DEF.dam_magic>)

Capes


RE: fire field and paralyze field problem - Satvet - 04-11-2018 02:45 AM

i did not that u did disrupt, u why am I editing? ^^ Smile for advice. thx.


RE: fire field and paralyze field problem - Coruja - 04-12-2018 04:16 AM

what's the problem exactly?

all builds >= 462 have this new stat limit change, so you can safely update to any newest build


RE: fire field and paralyze field problem - Satvet - 04-12-2018 05:00 AM

462 >= buildings (FireField and ParalyzeField) are not working properly.


(04-11-2018 02:14 AM)Capes Wrote:  I'm using 0.56d nightly and I too have issues with some spells.
Firefield - causes no damage at all.
Paralyzefield - reduces your dex.



RE: fire field and paralyze field problem - Capes - 04-12-2018 05:47 AM

I'm using 0.56d-nightly file version 0.56.4.465 with the default scripts for 0.56d (Scripts-master.zip from download section)
My gut feeling is that it's an issue in the code (exe) not the scripts.
Firefield - does no damage
Paralyzefield - reduces your dex (initially a lot, then in very small increments).

I can work around the firefield by overriding the i_fx_field_fire (probably the paralyze field as well)
but that breaks the actual effect as it's no longer a visual effect but rather an actual physical effect now.

Thanks
Capes


RE: fire field and paralyze field problem - Coruja - 04-12-2018 04:03 PM

I found the problem, it was the item MOREZ value

just open /items/sphere_item_animations.scp and remove these lines
Code:
ON=@Create
   MOREZ=1
from i_fx_energy_field, i_fx_energy_field_ns, i_fx_field_paralyze, i_fx_field_fire, i_fx_field_fire_ns, i_fx_field_fire_3, i_fx_field_fire_4

I will commit these changes on next script pack update


RE: fire field and paralyze field problem - Satvet - 04-12-2018 07:40 PM

thx. Interested in i_fx_poison_field? this is not working properly either.


RE: fire field and paralyze field problem - DarQside - 04-21-2018 03:17 PM

have a look into the sound effects that occur when passing through fire field.
Fire Field makes a weird "create food" spell sound when you walk through it.

Also, Paralyze Field and Poison field both sound like Energy field when they are cast (the harp strumming sound)

But I just looked a little further, and in SPHEREDEFS "snd_spell_poison_field" and "snd_spell_paralyze_field" both have the same sound ID as "snd_spell_energy_field". Not sure if this is intentional or a mistake.