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Animations question - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Animations question (/Thread-Animations-question) |
Animations question - Capes - 04-03-2018 02:02 AM Hi! I'm trying to make brambles appear to thrash about for a spell animation..... How do I turn this into an animation in a script? [ITEMDEF i_fx_spell_brambles] ID=03020 TYPE=t_spell DUPELIST=i_fx_spell_brambles2,i_fx_spell_brambles3,i_fx_spell_brambles4,i_fx_spell_brambles5 [ITEMDEF i_fx_spell_brambles2] ID=03021 DUPELIST=i_fx_spell_brambles [ITEMDEF i_fx_spell_brambles3] ID=03022 DUPELIST=i_fx_spell_brambles [ITEMDEF i_fx_spell_brambles4] ID=03023 DUPELIST=i_fx_spell_brambles [ITEMDEF i_fx_spell_brambles5] ID=03024 DUPELIST=i_fx_spell_brambles I copy/pasted from sphere_items_animations.scp but it does nothing but show the brambles ID=03020. I can't seem to find any info on making animations from script. Thanks Capes RE: Animations question - darksun84 - 04-03-2018 02:36 AM Item animation comes from animdata.mul file, you can edit them with Uofiddler RE: Animations question - Capes - 04-03-2018 03:50 AM darksun84 - I thank you for helping me so much! 1) If using uoFiddler to make animations does that mean the clients need the same moded animdata.mul as me? 2) Is there a flag or something to tell sphere to treat it like an animation (ie FLAG=animation or something)? 3) Do you think there would be a performance hit on making an item that creates & destroys the animation items in a rapid fashion? Thanks Capes RE: Animations question - darksun84 - 04-03-2018 06:27 PM 1)Yes, but the animdata file is very small 1/2 MB 2) There is a flag t_anim_active, but you still need the animation on animdata mul 3) Well depends, if it's an ability that will be commonly spammend then it could be laggy. |