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Dwarf Mount and Anim Problem - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing) +--- Thread: Dwarf Mount and Anim Problem (/Thread-Dwarf-Mount-and-Anim-Problem) |
Dwarf Mount and Anim Problem - Athynas - 03-05-2018 09:26 PM Hi all, i added dwarf. I can change my body to dwarf. It's ok. But when i ride a horse, horse does not show. I inserted mul files a small robe for dwarf, its not show too. What's the problem? PS: The kids were not made by me, i like them and i insert them. ![]() In this picture c_man can wear dwarf robe? ![]() When i cast any spell, this can happen; ![]() RE: Dwarf Mount and Anim Problem - darksun84 - 03-05-2018 11:32 PM The robe it seems showed in the 2nd screenshot? Same in the third screenshot a dwarf is riding the horse? RE: Dwarf Mount and Anim Problem - Athynas - 03-05-2018 11:37 PM (03-05-2018 11:32 PM)darksun84 Wrote: The robe it seems showed in the 2nd screenshot? Same in the third screenshot a dwarf is riding the horse? Second screenshot: Not dwarf, its regular body (c_man) but robe small robe. in the third ss dwarf is riding horse, but horse only seems when i cast. RE: Dwarf Mount and Anim Problem - darksun84 - 03-05-2018 11:56 PM For the robe, I guess you have to block by script the equipping of dwarfs items, otherwise the c_man/c_woman body can equips everything. RE: Dwarf Mount and Anim Problem - Athynas - 03-06-2018 12:05 AM I can equip items or ride mounts (example: mount doesn't seem but the character go fast like riding). But i cant see it. Scp: Code: [CHARDEF 01DB] RE: Dwarf Mount and Anim Problem - golfin - 03-08-2018 01:47 AM This is not done using scripts. You need to edit not only mul uop files, but also others such as Tiledata, Body.def, Bodyconv.def, Equipconv.def, etc. This depends on the version of ultima online and the version of the client you are using. Basically, when I give a new object (cloak), it is necessary to define what gump to use and what animation. From there are .def files and tiledata .. |