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56d the stuff thrown at the place does not combine. - Printable Version

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+--- Thread: 56d the stuff thrown at the place does not combine. (/Thread-56d-the-stuff-thrown-at-the-place-does-not-combine)

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56d the stuff thrown at the place does not combine. - G-Defender - 01-29-2018 02:43 AM

Hello.

the stuff thrown at the place does not combine.

sphere: 56d.

look: https://youtu.be/36n2DUn46Bs

I am waiting answer.

thx.


RE: 56d the stuff thrown at the place does not combine. - Criminal - 01-29-2018 07:24 AM

It happen same with source2


RE: 56d the stuff thrown at the place does not combine. - G-Defender - 01-30-2018 06:11 AM

It needs to be corrected.


RE: 56d the stuff thrown at the place does not combine. - Darkyhood - 01-30-2018 07:16 AM

Did you tried this?
Code:
// EF_ItemStacking                00000004 // Enable item stacking feature when drop items on ground



RE: 56d the stuff thrown at the place does not combine. - G-Defender - 01-31-2018 05:14 AM

(01-30-2018 07:16 AM)Darkyhood Wrote:  Did you tried this?
Code:
// EF_ItemStacking                00000004 // Enable item stacking feature when drop items on ground

Hello my test not works.

Code:
ERROR:(sphere.ini,615)Undefined keyword 'EF_ItemStacking'

SphereSrv.exe error.

I am waiting answer.

thx.


RE: 56d the stuff thrown at the place does not combine. - Darkyhood - 01-31-2018 05:57 AM

Do you know how to enable features? Looks like you just uncommented this line, but you need to add in Experimental=.
For example:
Quote:// Experimental flags
// Flags for options that affect server behaviour and which might affect compatibility
// See the revisions.txt file for more details on this
// EF_NoDiagonalCheckLOS 00000001 // Disable LOS checks on diagonal directions
// EF_DynamicBackgroundsave 00000002
// EF_ItemStacking 00000004 // Enable item stacking feature when drop items on ground
// EF_ItemStackDrop 00000008 // The item stack will drop when an item got removed from the stack
// EF_FastWalkPrevention 00000010 // Use new client fastwalk prevention instead old WalkBuffer/WalkRegen checks. To avoid false-positive results, make sure that your OS/CPU/BIOS have HPET (High Precision Event Timer) feature enabled
// EF_Intrinsic_Locals 00000020 // Disables the needing of 'local.', 'tag.', etc. Be aware of not creating variables with the same name of already-existing functions
// EF_Item_Strict_Comparison 00000040 // Don't consider log/board and leather/hide as the same resource type
// EF_AllowTelnetPacketFilter 00000200 // Enable packet filtering for telnet connections as well
// EF_Script_Profiler 00000400 // Record all functions/triggers execution time statistics (it can be viewed pressing P on console)
// EF_DamageTools 00002000 // Damage tools (and fire @damage on them) while mining or lumberjacking
// EF_UsePingServer 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
// EF_FixCanSeeInClosedConts 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
Experimental=04|0200



RE: 56d the stuff thrown at the place does not combine. - G-Defender - 01-31-2018 06:18 AM

my test not works.


RE: 56d the stuff thrown at the place does not combine. - Coruja - 01-31-2018 11:58 AM

try using the latest build to check if it works


RE: 56d the stuff thrown at the place does not combine. - G-Defender - 02-01-2018 01:45 AM

(01-31-2018 11:58 AM)Coruja Wrote:  try using the latest build to check if it works

The bag is heavily collapsed with the item falling. Not: I am getting a union join.

look: https://youtu.be/VOXc41vD5f4

hope will be corrected shortly.

I am waiting answer.

thx.


RE: 56d the stuff thrown at the place does not combine. - Coruja - 02-01-2018 12:41 PM

this doesn't really seems to be an bug
sphere only stack item amount if you drop the item directly over the other item or if you drop it over the same container, which is not the case of the video, where you're using lumberjacking skill and the log is falling on the ground because the char is overweight. In this case, the default action is just drop the item on the ground as it is, allowing the client to pick the item again without mess the stack amount