SphereCommunity
weapon attack duration 56d help me. - Printable Version

+- SphereCommunity (https://forum.spherecommunity.net)
+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: General Help (/Forum-General-Help)
+--- Thread: weapon attack duration 56d help me. (/Thread-weapon-attack-duration-56d-help-me)



weapon attack duration 56d help me. - G-Defender - 01-20-2018 06:29 AM

Hello.

weapon attack duration 56d problem.

There's no problem at 56b.

There is a wait after hitting.

look video: https://youtu.be/L13I5ZThoy4

The first hit is normal. The second shot is waiting.

The first hit is always fast. How to adjust according to 56b?

There is a stroke difference.

I am waiting answer.

Thank you


RE: weapon attack duration 56d help me. - Coruja - 01-20-2018 09:35 AM

you can tweak some .ini settings like CombatSpeedEra (to select swing speed formula) and SpeedScaleFactor (to make the formula slower/faster). If you want exactly the same formula used on 56b you must set CombatSpeedEra=0 (sphere old/custom formula) and SpeedScaleFactor=15000

the main difference between both versions is that 56b have only the old formula with no way to change it, and 56d have 5 formulas to choose (which also includes the old 56b formula)

but keep in mind that 56b uses slower attack animations which seems weird (eg: if swing speed is 2.0s, the hit anim will also be slow ~trying~ to match this same 2.0s) and 56d have proper animation speed (eg: if swing speed is 2.0s, the hit anim will be always 0.7s and then the char keep waiting 1.3s to start next swing). This doesn't means that the attack speed will be faster, both examples will have 2.0s between each hit


RE: weapon attack duration 56d help me. - darksun84 - 01-20-2018 11:52 PM

If you want to make it look alike 56b put inside @HitTry trigger
Code:
ON=@HitTry
local.animDelay = <argn1>



RE: weapon attack duration 56d help me. - G-Defender - 01-21-2018 02:20 AM

thank you.