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Newbie here, trying out Sphere, no promises - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Newbie here, trying out Sphere, no promises (/Thread-Newbie-here-trying-out-Sphere-no-promises) |
Newbie here, trying out Sphere, no promises - Johnny - 01-09-2018 11:46 AM running Debian Linux Jessie v8 32bit just loaded sphereserver tonight and getting these errors: GC: 0 objects accounted for FATAL:Unable to bind listen socket 10.0.0.199 port 60 (error code: -1) FATAL:Server terminated: Failed to bind server IP/port (code -9) *** Error in `./spheresvr': free(): invalid pointer: 0x0b792248 *** Segmentation fault any tips would be helpful. RE: Newbie here, trying out Sphere, no promises - Leonidas - 01-10-2018 04:03 AM Usually means theres already one running in my experience. RE: Newbie here, trying out Sphere, no promises - Johnny - 01-10-2018 05:10 AM since I am using TMux to run it, and it always goes back to the command line after, I don't see how. I am also running another game server on port 2593 on the same pc, but that shouldn't interfere with it. RE: Newbie here, trying out Sphere, no promises - Johnny - 01-13-2018 10:51 PM Here is my sphere.ini file, because I am getting the above mentioned error and I can't see why: //**************************************************************************** // Copyright 2017 SphereServer development team // Licensed under the Apache License, Version 2.0 (the "License"). // You may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 //**************************************************************************** /////////////////////////////////////////////////////////////// //////// General Information /////////////////////////////////////////////////////////////// [SPHERE] // Name of your Sphere shard ServName=Vachia Droylia // The IP of your server, this will be 127.0.0.1 almost always ServIP=10.0.0.199 // The port of your server, this is 2593 by default ServPort=60 // Admin's contact email AdminEmail=me@my.email.com // Web page for this server URL=www.myshard.com // GMT offset, from -12 to +12 [London=0, EST=5, etc] TimeZone=0 // Official staff language Lang=English // Start this as a system service on Win2000, XP, NT NTService=0 // MySQL configuration //MySQL=0 //MySQLHost= //MySQLUser= //MySQLPassword= //MySQLDatabase= /////////////////////////////////////////////////////////////// //////// File Locations /////////////////////////////////////////////////////////////// // Directory where spheretables.scp is located, from there we will // load any additional scripts ScpFiles=scripts/ // Where your sphereworld.scp and spherechars.scp are located WorldSave=save/ // Where your sphereaccu.scp and sphereacct.scp is located AcctFiles=accounts/ // UO INSTALLATION - Note that if it's not set ( or commented ), sphere will scan windows registry to auto-detect it. // If windows can't find the dir, then it must point to install's directory. // // For Old installations (client less than 7.0.20) this need: map0.mul, statics0.mul, // staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul. // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher // maps support (Malas, etc). // // For newer installs this need the same files in .uop format // // A full install folder is recommended as required files may change over time. MulFiles=mul/ // Where your log files will be saved by sphere Log=logs/ // ***WARNING*** // These Map settings are required for a map to be enabled as of revision 1834. // MAP0 is automatically loaded even if not present here as of revision 1836. // Disabling one of theses map settings on a live shard will cause it to wipe that map from the saves. // Remember to comment/uncomment associated sphere_mapX and .scp and sphere_map_pointsX.scp in spheretables.scp //MapX=MaxX,MaxY,SectorSize,MapReadID,MapSendID //MapX = Sets X to the given number, so .map X will send work over these settings //MaxX = Sets Maximum X value for this map's size. Same for MaxY. //SectorSize = Sets the size of sectors, in each server's tick all sectors for all maps are read in a loop, this should be taken in consideration for performance along with SectorSleep. //MapReadID = Sets the mapX file to read from muls folder (This means which file will server read for walkchecks). //MapSendID = Sets the mapX file to read for the client (this can be different than MapReadID but, obviously, not recomended for normal usage). // Map of Felucca //Map0=6144,4096,-1,0,0 //Old size Map0=7168,4096,-1,0,0 //ML size // Map of Trammel //Map1=6144,4096,-1,1,1 //Old size Map1=7168,4096,-1,1,1 //ML size // Map of Ilshenar Map2=2304,1600,-1,2,2 // Map of Malas Map3=2560,2048,-1,3,3 // Map of Tokuno Islands Map4=1448,1448,-1,4,4 // Map of Ter Mur Map5=1280,4096,-1,5,5 // To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. Note: these files were removed on clients 6+. UseMapDiffs=0 /////////////////////////////////////////////////////////////// //////// World Save Information /////////////////////////////////////////////////////////////// // How often for Sphere to save your world (minutes) SavePeriod=20 // How many backup levels to keep. Each level means 7 backups done for it. // So, 10*7 = 70 backup saves will be storied. BackupLevels=10 // On would save in the background quietly over a longer period of time, and not interrupt the game // Off would notify "World save has been initiated" and save faster, but pause the game momentarily SaveBackground=0 // If EF_DYNAMICBACKSAVE is set. How many sectors should be saved per Backgroundsave-Tick? SaveSectorsPerTick=1 // If EF_DYNAMICBACKSAVE is set: // How many items should the dynamic backsave save at max per Backgroundsave-Tick? SaveStepMaxComplexity=500 // Save NPC's skills that are bigger or equal to NPCSkillSave. If smaller, reset skill to 0 // NPCSkillSave=10 /////////////////////////////////////////////////////////////// //////// Account Management /////////////////////////////////////////////////////////////// //Code for servers account application process // 0=Closed, // Closed. Not accepting more. // 2=Free, // Anyone can just log in and create a full account. // 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password. // 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin. // 6=Unspecified, // Not specified. // To enable auto account you must set this to 2 AccApp=2 // Store password hashed with MD5 Md5Passwords=0 // local ip is assumed to be the admin LocalIPAdmin=0 // Default number of chars allowed per account (maximum value is 7) MaxCharsPerAccount=5 // Min time for a char to exist before delete allowed (in seconds) MinCharDeleteTime=7*24*60*60 // Max number of Guest accounts allowed GuestsMax=0 // Max wrong password tries on client login screen before temporary ban client IP (0 is disabled) ClientLoginMaxTries=0 // Duration (in minutes) of temporary ban to client IPs that reach max wrong password tries ClientLoginTempBan=3 /////////////////////////////////////////////////////////////// //////// Client Management /////////////////////////////////////////////////////////////// // What client protocol version used // Comment out the ClientVersion line to allow any client that is supported. //ClientVersion=2.0.3 // Set this to 1 to allow login to encrypted clients UseCrypt=1 // Set this to 1 to allow login to unencrypted clients UseNoCrypt=1 // Maximum total open connections to server ClientMax=256 // Maximum open connections to server per IP ClientMaxIP=16 // Maximum total (not-in-game) connections to server ConnectingMax=32 // Maximum total simultaneous (not-in-game) connections to server per IP ConnectingMaxIp=8 // How long logged out clients linger in seconds ClientLinger=300 // Walk limiting code: buffer size (in tenths of second) WalkBuffer=75 // Walk limiting code: regen speed (%) WalkRegen=25 // Only commands issued by this plevel and higher will be logged CommandLog=0 // Set to 1 to enable logging of commands issued via telnet TelnetLog=1 // Prefix for ingame commands CommandPrefix=. // Set from 0 - 7 to set what the default plevel is to use commands. DefaultCommandLevel=7 // Function to call if client is executing a command to override the default. //CommandTrigger=f_oncommand // Use the built in http server // 0 - disable http server and webpage generation // 1 - disable http server and enable webpage generation // 2 - enable http server and webpage generation (default) UseHttp=2 // Use the OSI AuthID to avoid possible hijack to game server. UseAuthID=1 // Set account RESDISP automatically based on player client version AutoResDisp=1 // How often send my hits updates to visible clients (in seconds) //HitsUpdateRate=1 /////////////////////////////////////////////////////////////// //////// Game Mechanics /////////////////////////////////////////////////////////////// // Maximum distance to hear char whispering //DistanceWhisper=3 // Maximum distance to hear char yelling //DistanceYell=31 // Do not allow entering under roof being on horse? MountHeight=0 // Archery does not work if too close (0 = not checked) ArcheryMinDist=2 // Maximum Distance for Archery ArcheryMaxDist=15 // This is the percent of max weight at which stamina is lost half the time // (200 = no effect) StaminaLossAtWeight=150 // Weight penalty for running +N% of max carry weight (0 = no effect) RunningPenalty=50 // Show people joining/leaving the server. 0 disables, 2 enables staff only. ArriveDepartMsg=1 // Are house and boat keys newbied automatically AutoNewbieKeys=1 // Maximum number of items allowed in bank // Setting it to anything less than 0 (-1) will avoid items check BankMaxItems=1000 // Maximum weight in stones allowed in bank // Setting it to anything less than 0 (-1) will avoid weight check BankMaxWeight=1000 // If 1 vendors will take gold only from backpack PayFromPackOnly=0 // Disable weather effects? NoWeather=1 // Set to 1 for items to keep their attr_newbie flag // when item is transfered to an NPC. //AllowNewbTransfer=0 // Default light level in dungeons DungeonLight=27 // Day light level 0-30 LightDay=0 // Night light level 0-30 LightNight=25 // Allow manual sector light override? //AllowLightOverride=1 // Wool Regen Time (in minutes) WoolGrowthTime=30 // Suppress player speech with 75% of capital letters SuppressCapitals=0 // Extra combat flags to control the fight (default:0, 0.55i compatible) // COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a) // COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended) // COMBAT_PREHIT 00004 // Allow prehit for close combat. first hit is instant (delay 0.1sec) // COMBAT_ELEMENTAL_ENGINE 00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS) // COMBAT_DCLICKSELF_UNMOUNTS 00020 // Unmount horse when dclicking self while in warmode // COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships // COMBAT_ARCHERYCANMOVE 00100 // Allow firing bow while moving // COMBAT_STAYINRANGE 00200 // Abort attack swing when out of range instead of waiting to come back in range // COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count // COMBAT_NOPOISONHIT 02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons) //CombatFlags=0 // Damage formula to use on physical combat // 0 = Sphere custom // 1 = pre-AOS // 2 = AOS CombatDamageEra=0 // Hit Chance formula to use on physical combat // 0 = Sphere custom // Not compatible with Hit Chance Increase property // 1 = pre-AOS // Not compatible with Hit Chance Increase property // 2 = AOS CombatHitChanceEra=0 // Swing Speed formula to use on physical combat // 0 = Sphere custom // Recommended SpeedScaleFactor = 15000. Old Sphere 0.55 custom formula. Not compatible with Swing Speed Increase property, and uses DEX instead STAM // 1 = pre-AOS // Recommended SpeedScaleFactor = 15000. Not compatible with Swing Speed Increase property // 2 = AOS // Recommended SpeedScaleFactor = 40000 // 3 = SE // Recommended SpeedScaleFactor = 80000 // 4 = ML // Doesn't use SpeedScaleFactor. Only compatible with ML speed format (eg. 0.25 ~ 5.00 seconds instead 0 ~ 50), uncomment TAG.OVERRIDE.SPEED on all weapons to enable ML speed format CombatSpeedEra=0 // Speed scale factor for weapons SpeedScaleFactor=15000 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible) // MAGICF_NODIRCHANGE 00001 // Not rotate player when casting/targeting // MAGICF_PRECAST 00002 // Precasting (cast spell before target prompt) // MAGICF_IGNOREAR 00004 // Magic damage ignore ar // MAGICF_CANHARMSELF 00008 // Magic can do damage on self // MAGICF_STACKSTATS 00010 // Different stat spells don't cancel each other out // MAGICF_FREEZEONCAST 00020 // No movement whilst casting // MAGICF_SUMMONWALKCHECK 00040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water) // MAGICF_NOFIELDSOVERWALLS 00080 // Field spells cannot cross over blocking objects // MAGICF_NOANIM 00100 // Auto SPELLFLAG_NO_ANIM in every spell // MAGICF_OSIFORMULAS 00200 // Calculate spell damage and duration based on OSI formulas // MAGICF_NOCASTFROZENHANDS 00400 // Can't cast spells if got paralyzed holding something on hands // MAGICF_POLYMORPHSTATS 00800 // Polymorph spells give out stats based on base chars (old behaviour backwards) // MAGICF_OVERRIDEFIELDS 01000 // Prevent cast multiple field spells on the same tile, making the new field tile remove the previous field //MagicFlags=0 // Max amount of each Stat gained through Polymorph spell. This affects separatelly to each stat. MaxPolyStats=150 // Racial traits flags // RACIALF_HUMAN_STRONGBACK 0001 // Increase carrying capacity (+60 stones of weight) // RACIALF_HUMAN_TOUGH 0002 // Regenerate hitpoints faster (+2 Hit Point Regeneration) // RACIALF_HUMAN_WORKHORSE 0004 // Find more resources while gathering hides, ore and lumber // RACIALF_HUMAN_JACKOFTRADES 0008 // Skill calculations always consider 20.0 minimum ability on untrained skills // RACIALF_ELF_NIGHTSIGHT 0010 // Permanent night sight effect // RACIALF_ELF_DIFFTRACK 0020 // Increase difficulty to be tracked while hidden/invisible // RACIALF_ELF_WISDOM 0040 // Permanent max mana bonus (+20 Mana Increase) // RACIALF_GARG_FLY 0080 // Enable gargoyle fly ability (FEATURE_AOS_UPDATE_B is required to enable gargoyle ability book) // RACIALF_GARG_BERSERK 0100 // Increase ferocity in situations of danger (15% Damage Increase + 3% Spell Damage Increase for each 20hp lost) // RACIALF_GARG_DEADLYAIM 0200 // Throwing calculations always consider 20.0 minimum ability when untrained // RACIALF_GARG_MYSTICINSIGHT 0400 // Mysticism calculations always consider 30.0 minimum ability when untrained RacialFlags=0 // Reveal flags related to Invisible Spell // REVEALF_DETECTINGHIDDEN 001 // Reveal Spell with Detecting Hidden Skill. // REVEALF_LOOTINGSELF 002 // Reveal when looting self bodies (NOTE: Hidden characters will be always revealed by default). // REVEALF_LOOTINGOTHERS 004 // Reveal when looting bodies of other Players or NPCs (NOTE: Hidden characters will be always revealed by default). // REVEALF_SPEAK 008 // Reveal when speaking. // REVEALF_SPELLCAST 010 // Reveal when starting to cast a Spell. // Set to 04 to make it behave like 55i. RevealFlags=01|02|04|08|010 // Length of time (in seconds) for a char to remember his attacker (used for attacker keyword) // Default = 300. (0 = don't forget until death.) AttackerTimeout=300 // Length of time (in seconds) for a player to choose a target when casting (0 = no timeout) SpellTimeout=0 // Zero point for sextant coordinates counting. Comment this line out if you are // not using ML maps. ZeroPoint=1323,1624,0 // How far from land i can be to take off a ship //MaxShipPlankTeleport=18 // Enable death screen animation on classic clients (on enhanced clients this is always enabled) PacketDeathAnimation=1 /////////////////////////////////////////////////////////////// //////// NPC/Item/Player Management /////////////////////////////////////////////////////////////// // Distance in tiles before an NPC that's wandered too far from it's home will teleport back LostNPCTeleport=50 // Whether PCs get a resurrection robe when they get resurrected. NoResRobe=0 // Time for a NPC corpse to decay mins CorpseNPCDecay=7 // Time for a player corpse to decay mins CorpsePlayerDecay=7 // Ghosts are not able to see and hear living players and creatures (0=disabled, 1=only npcs, 2=both npcs and players) DeadCannotSeeLiving=0 // At this Spirit Speak skill level players can understand ghosts speech instead hear 'oOOoO ooO' MediumCanHearGhosts=1000 // Base decay time in minutes for items DecayTimer=30 // Show [NPC] tags over chars CharTags=0 // Show job title on vendor names VendorTradeTitle=1 // Flip dropped items FlipDroppedItems=0 // Max amount allowed for stackable items (can't be higher than 65535) ItemsMaxAmount=60000 // Set to 1 to allow players to take equipment from their pets' paperdoll CanUndressPets=1 // Monsters run when scared of death MonsterFear=0 // Monsters may fight each other MonsterFight=0 // Percent setting of the all NPC move rate, default 100 MoveRate=100 // Do players receive sounds GenericSounds=1 // Max number of items to sell to one person at once VendorMaxSell=255 // Cost (in gp) of each 0.1 skill trained on NPCs NPCTrainCost=1 // Max level npc trainers can go NPCTrainMax=420 // Percent of own ability npcs can train to NPCTrainPercent=30 // NPC will not be addressed as "Lord" or such if this is set NPCNoFameTitle=1 // Max level of skill trainable on dummies, archery butte ecc.. SkillPracticeMax=300 // Max skill player's will start with on skills they haven't chosen during // character creation MaxBaseSkill=200 // Time in seconds for hitpoint regeneration (-1 = no regen) Regen0=40 // Time in seconds for mana regeneration (-1 = no regen) Regen1=20 // Time in seconds for stamina regeneration (-1 = no regen) Regen2=10 // Time in seconds for food decay (-1 = no regen) // 60*60*24 = 1 day of real life time Regen3=60*60*24 // Speech block associated to players SpeechSelf=spk_player // Speech block associated to pets SpeechPet=spk_pet // Events related to all NPCs //EventsPet=your_event // Events related to all players //EventsPlayer=your_event // Events related to all regions //EventsRegion=your_event // Events related to all items //EventsItem=your_event // When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=2 // NPC AI settings // NPC_AI_PATH 00001 Enable advanced NPC pathfinding engine (this can significantly increase server CPU usage) // NPC_AI_FOOD 00002 Enable basic NPC food search (objects + grass) when hungry // NPC_AI_EXTRA 00004 Make NPCs human (brain_human) equip/unequip weapons on combat or light sources at night // NPC_AI_ALWAYSINT 00008 Make NPC_AI_PATH consider all NPCs as smart as possible to find better paths // NPC_AI_INTFOOD 00010 Enable advanced NPC food search (more intelligent and trusworthy) when hungry // NPC_AI_COMBAT 00040 Make NPCs cast good spells in his friends while in combat // NPC_AI_LOOTING 00100 Make NPCs loot nearby items and corpses // NPC_AI_MOVEOBSTACLES 00200 Make NPCs with CAN=mt_usehands able to move items blocking its way // NPC_AI_PERSISTENTPATH 00400 Make NPCs try to follow its target even when it is unreachable instead give up // NPC_AI_THREAT 00800 Make NPCs attack targets that have higher threat level in combat //NPCAI=0 /////////////////////////////////////////////////////////////// //////// Crime/Murder/Karma/Fame/Guard Settings /////////////////////////////////////////////////////////////// // Lowest karma level a character can achieve MinKarma=-10000 // Highest karma level a character can achieve MaxKarma=10000 // Highest fame level a character can achieve MaxFame=10000 // Karma when player goes from good to neutral (from -10000 to 10000) PlayerNeutral=-2000 // Karma when player goes from neutral to evil (from -10000 to 10000) PlayerEvil=-8000 // How many minutes are criminals flagged for CriminalTimer=3 // Chance to get flagged criminal when using Snooping skill (0% - 100%) SnoopCriminal=100 // Set if opening a container in a trade window needs to be open using Snooping skill or not (1=true,0=false) TradeWindowSnooping=1 // Seconds time to decay a murder count (default 8*60*60 is 8 hours) MurderDecayTime=8*60*60 // Amount of murders before we get title MurderMinCount=1 // Looting or carving a blue player is a crime LootingIsaCrime=1 // Attacking is considered a crime (even without hit) AttackingIsaCrime=1 // Flag players criminal for helping criminals? HelpingCriminalsIsaCrime=1 // How long do guards linger about in minutes GuardLinger=3 // Will guards kill instantly or follow normal combat rules GuardsInstantKill=1 // Will guards attack Murderers and Criminals (1) or criminals only (0) GuardsOnMurderers=1 // Limits the MAXHITS/MAXMANA/MAXSTAM changes // STAT_FLAG_NORMAL 00 // MAX* status allowed (default) // STAT_FLAG_DENYMAX 01 // MAX* denied // STAT_FLAG_DENYMAXP 02 // .. for players // STAT_FLAG_DENYMAXN 04 // .. for npcs StatsFlags=0 // Uses the new LoS algorithm // ADVANCEDLOS_DISABLED 00 // Disabled, use the old method // ADVANCEDLOS_PLAYER 01 // Enabled only for players // ADVANCEDLOS_NPC 02 // Enabled only for NPCs AdvancedLos=0 // Default color settings for characters names (notoriety) //ColorNotoGood=059 // blue //ColorNotoGuildSame=03f // green (ally) //ColorNotoNeutral=03b2 // grey (can be attacked) //ColorNotoCriminal=03b2 // grey (criminal) //ColorNotoGuildWar=090 // orange (enemy guild) //ColorNotoEvil=022 // red //ColorNotoInvul=035 // yellow //ColorNotoInvulGameMaster=0b // purple //ColorNotoDefault=03b2 // grey (if not any other) ColorInvis=0 // 04001 = transparent color, 0 = default ColorInvisSpell=0 // 04001 = transparent color, 0 = default (This one is for s_invisibility spell, this includes the invis potion.) ColorHidden=0 // 04001 = transparent color, 0 = default // Which notoriety flags do pets inherit from their masters? (default 0) // Set flags to indicate which notoriety statuses a pet can inherit from its owner. // NotoGood 001 // blue // NotoGuildSame 002 // green (ally) // NotoNeutral 004 // grey (can be attacked) // NotoCriminal 008 // grey (criminal) // NotoGuildWar 010 // orange (enemy guild) // NotoEvil 020 // red // NotoInvul 040 // yellow // e.g. "07a" will show pets as criminal/warring/evil/allied/invul when their master has // one of these statuses, regardless of the pet's true notoriety. PetsInheritNotoriety=0 // Time until Sphere removes a character from the notoriety list of another one. NotoTimeOut=30 /////////////////////////////////////////////////////////////// //////// Server Mechanics /////////////////////////////////////////////////////////////// // Experimental flags // Flags for options that affect server behaviour and which might affect compatibility // See the revisions.txt file for more details on this // EF_NoDiagonalCheckLOS 00000001 // Disable LOS checks on diagonal directions // EF_DynamicBackgroundsave 00000002 // EF_ItemStacking 00000004 // Enable item stacking feature when drop items on ground // EF_ItemStackDrop 00000008 // The item stack will drop when an item got removed from the stack // EF_FastWalkPrevention 00000010 // Use new client fastwalk prevention instead old WalkBuffer/WalkRegen checks. To avoid false-positive results, make sure that your OS/CPU/BIOS have HPET (High Precision Event Timer) feature enabled // EF_Intrinsic_Locals 00000020 // Disables the needing of 'local.', 'tag.', etc. Be aware of not creating variables with the same name of already-existing functions // EF_Item_Strict_Comparison 00000040 // Don't consider log/board and leather/hide as the same resource type // EF_AllowTelnetPacketFilter 00000200 // Enable packet filtering for telnet connections as well // EF_Script_Profiler 00000400 // Record all functions/triggers execution time statistics (it can be viewed pressing P on console) // EF_DamageTools 00002000 // Damage tools (and fire @damage on them) while mining or lumberjacking // EF_UsePingServer 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000) // EF_FixCanSeeInClosedConts 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened Experimental=0 // Option flags // Flags for options that affect server behaviour but not compatibility // See the revisions.txt file for more details on this // OF_NoDClickTarget 00000001 // Weapons won't open a target in the cursor after DClicking them for equip. // OF_NoSmoothSailing 00000002 // Deactivate Smooth Sailing for clients >= 7.0.8.13 // OF_ScaleDamageByDurability 00000004 // Weapons/armors will lose DAM/AR effect based on it's current durability // OF_Command_Sysmsgs 00000008 // Shows status of hearall, allshow, allmove... commands after toggling them // OF_PetSlots 00000010 // Enable AOS pet follower slots on chars. If enabled, all players must have MAXFOLLOWER property set (default=5) // OF_OSIMultiSight 00000020 // Only send items inside multis when the player enter on the multi area // OF_Items_AutoName 00000040 // Auto rename potions/scrolls to match its spell name // OF_FileCommands 00000080 // Enable the usage of FILE commands // OF_NoItemNaming 00000100 // Disable the DEFMSG."grandmaster_mark" in crafted items // OF_NoHouseMuteSpeech 00000200 // Players outside multis won't hear what is told inside // OF_NoContextMenuLOS 00000400 // Disable LOS check to use context menus on chars // OF_Flood_Protection 00001000 // Prevent the server send messages to client if its the same message as the last already sent // OF_Buffs 00002000 // Enable the buff/debuff bar on ML clients >= 5.0.2b // OF_NoPrefix 00004000 // Don't show "a" and "an" prefix on item names // OF_DyeType 00008000 // Allow use i_dye on all items with t_dye_vat typedef instead only on i_dye_tub itemdef // OF_DrinkIsFood 00010000 // Typedef t_drink will increase food level like t_food // OF_DClickNoTurn 00020000 // Don't turn the player when DClick or targ an item OptionFlags=08|0200 // FeatureT2A, used to control T2A expansion features ( default 03 ) // FEATURE_T2A_UPDATE 01 // Monster and Lost lands // FEATURE_T2A_CHAT 02 // In game chat FeatureT2A = 03 // FeatureLBR, used to control LBR expansion features // FEATURE_LBR_UPDATE 01 // Lbr Monsters // FEATURE_LBR_SOUND 02 // MP3 instead of MIDI FeatureLBR = 0 // FeatureAOS, used to control AOS expansion features // FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map // FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support // FEATURE_AOS_POPUP 04 // PopUp Menus // FEATURE_AOS_DAMAGE 08 // Show damage values above char head when deal/receive any damage FeatureAOS = 0 // FeatureSE, used to control SE expansion features // FEATURE_SE_UPDATE 01 // Basic SE features // FEATURE_SE_NINJASAM 02 // Ninja and Samurai FeatureSE = 0 // FeatureML, used to control ML expansion features // FEATURE_ML_UPDATE 01 // Basic ML features FeatureML = 0 // FeatureKR, used to control KR expansion features (still not complete but usable) // FEATURE_KR_UPDATE 01 // Basic KR features FeatureKR = 0 // FeatureSA, used to control SA expansion features // FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items // FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good) FeatureSA = 0 // FeatureTOL, used to control TOL expansion features // FEATURE_TOL_UPDATE 01 // Basic TOL features // FEATURE_TOL_VIRTUALGOLD 02 // Use virtual gold/platinum currency instead default 'physical' gold FeatureTOL = 0 // FeatureExtra, used to control misc expansion features // FEATURE_EXTRA_CRYSTAL 001 // Unlocks ML crystal/shadow items on house design // FEATURE_EXTRA_GOTHIC 002 // Unlocks SA gothic items on house design // FEATURE_EXTRA_RUSTIC 004 // Unlocks SA rustic items on house design // FEATURE_EXTRA_JUNGLE 008 // Unlocks TOL jungle items on house design // FEATURE_EXTRA_SHADOWGUARD 010 // Unlocks TOL shadowguard items on house design // FEATURE_EXTRA_ROLEPLAYFACES 020 // Unlocks extra roleplay face styles on character creation (enhanced clients only) FeatureExtra = 0 // In game effects to turn on and off // Messages echoed to the server console while in debug mode // DEBUGF_NPC_EMOTE 00001 // DEBUGF_ADVANCE_STATS 00002 // DEBUGF_EXP 00200 // experience gain/loss // DEBUGF_LEVEL 00400 // experience level changes // DEBUGF_SCRIPTS 00800 // debug flag for scripts // DEBUGF_LOS 01000 // debug flag for AdvancedLOS // DEBUGF_WALK 02000 // debug flag for new walking check stuff // DEBUGF_PACKETS 04000 // log packets to file // DEBUGF_NETWORK 08000 // debug flags for networking //DebugFlags=00 // Allow rapid Buy/Sell through Buy/Sell agent AllowBuySellAgent=0 // Secure mode attempts to ignore errors, protect from accidently shutdowns Secure=1 // Value from 1 to 32, set sectors inactive when unused to conserve resources, 0 disables Sleep (NOT recommended). SectorSleep=10 // Always force a full garbage collection on save ForceGarbageCollect=1 // Time before restarting when server appears hung (in seconds) FreezeRestartTime=60 // Length of the game world minute in real world in seconds GameMinuteLength=20 // Bit Mask of the subjects you want to log when logging is on // LOGM_ACCOUNTS 000080 // account login/operations // LOGM_INIT 000100 // start up messages // LOGM_SAVE 000200 // world save // LOGM_CLIENTS_LOG 000400 // all clients as they log in and out // LOGM_GM_PAGE 000800 // player gm pages // LOGM_PLAYER_SPEAK 001000 // all that the players say // LOGM_GM_CMDS 002000 // all gm commands // LOGM_CHEAT 004000 // possible cheat attempts // LOGM_KILLS 008000 // player combat results // LOGM_HTTP 010000 // http protocol operations // 01fff0 log everything LogMask=01fff0 // Amount of time to keep map data cached in sec MapCacheTime=120 // Max NPC chars for a sector to prevent lag MaxComplexity=32 // Amount of items in one tile so start showing "too many items here" MaxItemComplexity=25 // Amount of items in one sector to start showing "x items too complex" MaxSectorComplexity=1024 // Limit the number of cycles the while/for loop can proceed. Setting this to // zero disables the limitation MaxLoopTimes=0 // Amount of minutes to call f_onserver_timer (0 disables this, default) TimerCall=0 // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such? // Can be viewed by right clicking the mouse on sphere screen. Profile=0 /////////////////////////////////////////////////////////////// //////// Magic/Effects Settings /////////////////////////////////////////////////////////////// // Allow casting while equipped EquippedCast=1 // Words of power for player using magic WOPPlayer=1 // Words of power for staff using magic WOPStaff=0 // Words of power font //WOPFont=3 // Words of power color (0 = inherit color from char SPEECHCOLOR value) //WOPColor=03b2 // Reagents lost if magic fails ReagentLossFail=0 // Magic requires reagents ReagentsRequired=0 // What % of hitpoints players will resurrect with. Note, that if you set this // too low, people with little STR will have problems resurrecting. HitPointPercentOnRez=10 // How many % of hits will the character loose when starving. 0 disables //HitsHungerLoss=0 // Amount of skill of lock picking needed to unlock a magically locked door MagicUnlockDoor=900 // Teleport effect for GMs and players. Setting 0 disables the effect TeleportEffectNPC=0376a TeleportEffectPlayers=03728 TeleportEffectStaff=03709 TeleportSoundNPC=01fe TeleportSoundPlayers=01fe TeleportSoundStaff=01f3 /////////////////////////////////////////////////////////////// //////// Experience and Level system /////////////////////////////////////////////////////////////// // Enable experience system //ExperienceSystem=0 // Experience system settings: // 0001 gain experience in combat // 0002 gain experience in crafts // 0004 allow experience to go down // 0008 limit experience decrease by a range witheen a current level // 0010 auto-init EXP/LEVEL for NPCs if not set in @Create //ExperienceMode=0 // If combat experience gain is allowed, use these percents for gaining exp in // Player versus Monster and Player versus Player combats. Value 0 disables gain. //ExperienceKoefPVM=100 //ExperienceKoefPVP=100 // Enable levels system (as a part of experience system) //LevelSystem=0 // Level system settings: // linear = 0 (each NextLevelAt exp will give a level up) // double = 1 (you need (NextLevelAt * (level+1)) to get a level up) //LevelMode=1 // Amount of experience to raise to the next level //LevelNextAt=0 /////////////////////////////////////////////////////////////// //////// Network Behaviour /////////////////////////////////////////////////////////////// // WARNING: These are advanced settings that should not normally be changed // from the recommended default values! // Disconnect inactive socket in x min DeadSocketTime=5 // Maximum number of packets to send per tick MaxPacketsPerTick=50 // Number of connections a client can make before being blocked MaxPings=15 // Maximum number of packets before lowering packet priorities (0 for no limit) MaxQueueSize=75 // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets) MaxSizePerTick=18000 // Time to remember previous connection history (seconds) NetTTL=300 // Prioritise outgoing packets (provides a smoother experience in crowded areas) UsePacketPriority=0 // Enables an additional buffer for outgoing data. UseExtraBuffer=1 // Tooltip modes // 0 = Always send full tooltip // 1 = Wait for client to request full tooltip TooltipMode=1 // Time to cache tooltip data for (seconds) TooltipCache=30 // Limit of options in each Context Menu. ContextMenuLimit=15 // Automatically invalidate and resend tooltips when: // 0001 item or character name changes // 0002 item amount changes // 0004 container weight changes // 0008 weapon or armor durability changes // 0010 weapon poison charge changes // 0020 wand charge changes // 0040 spell added to spellbook AutoTooltipResend=07f /////////////////////////////////////////////////////////////// //////// Third-Party Tools Support /////////////////////////////////////////////////////////////// // Axis / TNG // Path where STRIP console command will strip an index of all script templates to use with Axis / TNG // on Windows the path format is "\foo\bar\" // on Linux the path format is "/foo/bar/" StripPath=scripts/web/ // ConnectUO // Enable or disable the response to ConnectUO pings // If enabled, it returns: Items, Chars, Clients and Memory CUOStatus=1 // UOGateway // Enable or disable the response to UOGateway pings // If enabled, it returns: Name, Age, Clients, Items, Chars and Memory UOGStatus=1 [RESOURCELIST] ITEMDEF CHARDEF /////////////////////////////////////////////////////////////// //////// Webpage Settings /////////////////////////////////////////////////////////////// // Note, that you can catch error codes by creating sphere404.htm and so on // for all HTTP error codes sphere support. [WEBPAGE 1] // Determines what html file is used as base for the status page WebPageSrc=scripts/web/spherestatusbase.html // Determines where the status page is saved WebPageFile=scripts/web/status.html // In seconds, how often the status file is updated WebPageUpdate=60 // Required PLevel to view this page (0 = anyone, 6 = admins only) PLevel=0 /////////////////////////////////////////////////////////////// //////// Abuse Control /////////////////////////////////////////////////////////////// // Block these ips from the server // 255 is a wildcard, so 255.255.255.255 disables anyone connecting. [BlockIP] //123.34.45.56 //123.45.56.78 /////////////////////////////////////////////////////////////// //////// Connection Information /////////////////////////////////////////////////////////////// //First line should be the name of your shard (this is what people see when they connect) //Second line should be the IP of your shard (this is almost always 127.0.0.1) //Third line should be the port of your shard (this should be whatever ServPort is set to) //Uncomment next 3 lines below this if you have a router //First line should be a name different than your shard name above this //Second line should be your real/external IP (http://www.whatismyip.com) //Third line should be the shard port (this should be whatever ServPort is set to) [SERVERS] //Vachia Droylia //10.0.0.199 //60 //External 10.0.0.199 60 [EOF] RE: Newbie here, trying out Sphere, no promises - darksun84 - 01-14-2018 02:29 AM Is it possible that the port is used by something else? RE: Newbie here, trying out Sphere, no promises - Johnny - 01-14-2018 08:33 AM never even crossed my mind. thx RE: Newbie here, trying out Sphere, no promises - darksun84 - 01-14-2018 08:44 AM It works now ![]() RE: Newbie here, trying out Sphere, no promises - Johnny - 01-14-2018 12:43 PM never even crossed my mind. thx. BTW It works now. thx. Now, how about a list of commands |