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@Hit and Eventplayer in sphere.ini - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: @Hit and Eventplayer in sphere.ini (/Thread-Hit-and-Eventplayer-in-sphere-ini) |
@Hit and Eventplayer in sphere.ini - Anymore - 11-23-2017 03:50 AM Hei guis i have some questions. 1) If i want to do a script that allow the players to cast a spell on the target hitted, when the target been hitted how can i do that? and as well if i wish the player cast a spell on himself when hit another player how can i do that? ( try whit self and in game work, but not in sphere script???) ON=@Hit IF (<TAG.EVOLUTION> == 2 ) && (<TAG.EVUL.STAGE>>0 ) IF (RAND(100) < 100) CAST 27 SRC.SELF I.SYSMESSAGE You curse your enemy!! ENDIF ENDIF RETURN 1 Second questions, i sow in sphere.ini there is this section: EventsPlayer = blablabla i try to insert 2 event like that : EventsPlayer = e_event1 | e_event2 but sphere give me error regarding the " | " how can I insert more event here? RE: @Hit and Eventplayer in sphere.ini - darksun84 - 11-23-2017 03:57 AM For the first question do like this: Code: //In @Hit SRC is the defender, while default object (I, but you don't need to type I.whatever) is the attacker Code: EventsPlayer = e_event1,e_event2 RE: @Hit and Eventplayer in sphere.ini - Anymore - 11-23-2017 04:25 AM thnks! So i add the event like that e_event1,e_event2,e_event3 but sphre is running just the first one and there isn't any error message, some idea? RE: @Hit and Eventplayer in sphere.ini - darksun84 - 11-23-2017 04:51 AM Can you post the events code? Also try to restart the server RE: @Hit and Eventplayer in sphere.ini - Anymore - 11-23-2017 05:00 AM [EVENTS e_critic] ON=@Hit IF (<TAG.EVOLUTION> == 2 ) && (<TAG.EVUL.STAGE>>0 ) IF (RAND(100) < 100) I.SYSMESSAGE You did a critical hit! SRC.EFFECT=3,i_fx_curse,6,31,0 SRC.DAMAGE {10 25} SFX=snd_spell_curse ENDIF ELIF (RAND(100) < 100) I.SYSMESSAGE You did a critical hit! SRC.EFFECT=3,i_fx_curse,6,31,0 SRC.DAMAGE {10 25} SFX=snd_spell_curse ENDIF RETURN 1 [EVENTS e_curse] ON=@Hit IF (<TAG.EVOLUTION> == 2 ) && (<TAG.EVUL.STAGE>>0 ) IF (RAND(100) < 100) //Defender(SRC) will be effected by the curse spell SRC.spelleffect 27,<magery>,<uid>,0 SYSMESSAGE You curse your enemy!! ENDIF ENDIF RETURN 1 [EVENTS e_bless] ON=@Hit IF (<TAG.EVOLUTION> == 2 ) && (<TAG.EVUL.STAGE>>0 ) IF (RAND(100) < 100) spelleffect 17,<magery>,<uid>,0 SYSMESSAGE You bless yourself. ENDIF ENDIF RETURN 1 RE: @Hit and Eventplayer in sphere.ini - darksun84 - 11-23-2017 05:20 AM You shouldn't use return 1 in this case. The return 1 at the end of the first event called will halt the execution of the next events. RE: @Hit and Eventplayer in sphere.ini - Anymore - 11-23-2017 05:34 AM (11-23-2017 05:20 AM)darksun84 Wrote: You shouldn't use return 1 in this case. Copy that i will try and i will update you here, i have another question if i wish to increase a stat over the skill cap, like an item +stat how it's work? i try this: src.str += 10 but sphere gonna drop my str at 0, i'm running sphere 0.56c in linux. RE: @Hit and Eventplayer in sphere.ini - darksun84 - 11-23-2017 05:48 AM Try with src.modstr |