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Karma don't make NPC aggressive - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Karma don't make NPC aggressive (/Thread-Karma-don-t-make-NPC-aggressive) |
Karma don't make NPC aggressive - pyrilin - 11-20-2017 04:29 AM Hi guys ![]() I am moving my shard from 56b to last 56d build. But I am stuck with a problem. The NPC's no long attack players based on their own karma. So if a put a bandit with -8000 karma, he still pacific There is a way to change it? tyvm ![]() RE: Karma don't make NPC aggressive - darksun84 - 11-20-2017 04:32 AM You have to set the NPC's brain as brain_monster RE: Karma don't make NPC aggressive - pyrilin - 11-20-2017 04:49 AM ouch ![]() The problem is: I would like to have this feature Code: // NPC_AI_EXTRA 00004 Make NPCs human (brain_human) equip/unequip weapons on combat or light sources at night and if I change the brain it will not work anymore. The same will happen with paperdoll behavior.(dclick will open the healthbar not the paperdoll) RE: Karma don't make NPC aggressive - Coruja - 11-26-2017 06:23 AM I think this got changed some years ago to optimize AI engine, where "evil humans NPCs" should be changed from brain_human to brain_monster to act like an real monster instead waste time processing speech entries, vendor behaviors, etc changing brain_human to brain_monster should not create any conflict with NPC_AI_EXTRA since brain_monster NPCs doesn't equip/unequip items, so you can safely put an sword on NPC hands and it will keep holding this sword forever |