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Osi style ? - Printable Version

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+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: General Help (/Forum-General-Help)
+--- Thread: Osi style ? (/Thread-Osi-style)



Osi style ? - darksoulfe - 10-06-2017 07:57 AM

Good night guys, I want to know one thing, today with the new compilation of modified scripts and sphere.ini.

I would like to know a zero sphere, without modified scripts, today the way the sphere comes with the original scripts, this configuration that comes is based on the osi style?

I logged on to osi and played for a couple of minutes, just left the young, and checked only a few skills.

Are npcs selling the same things as os npcs?
Are the guns at the same speed as the osi?
the values ​​of animals are in the same values ​​of osi?
Are spells at osi speed, poison equal, magic arow, fields of the same size?

And now I would like to congratulate the skit sphere for the evolution of the emulator. You are of congratulations for the dedication to a game that can not die, I love this game too much.

And last thing only, osi style young system, comes in sphere 56d? needs to be configured? Do you have any type scripts? or do we need to create one from scratch in the same scheme as the young osi style?

Thank you


RE: Osi style ? - darksun84 - 10-06-2017 08:58 AM

There are some OSI features like elemental resistances, hit chance, damage and speed based on different OSI eras, Magic formulas, racial abilties
The rest of features have to scripted from scratch, combat moves are not implemented, bond and young system have to scripted from scratch and so on.

Take note that all of the implemented OSI features have to enabled in the sphere.ini:

For Combat, check the following option in sphere.ini
CombatDamageEra
CombatHitChanceEra
CombatSpeedEra

For Elemental Resistances, check the following option in sphere.ini
CombatFlags and set it to 08 (you can combine the various value in the combat flags section)

For Magic, check the following option
MagicFlags and set it to 0200 (as above, you can combine the various value in the magic flag section)

For Racial Abilties, check the following option
RacialFlags and set it to 07ff (as above, you can combine the various value in the Racial traits section)