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SphereServer on an nVidia GTX - Printable Version

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SphereServer on an nVidia GTX - PePs1Man - 07-18-2017 02:25 AM

Hello there,

I'd like to know if any of you tried SphereServer compiled for a graphic card ?

Just to know, because I might give it a try Smile


RE: SphereServer on an nVidia GTX - escribano - 07-18-2017 02:35 AM

I've never done this... also I can't determine if it's really necessary....

Just to be sure, you're doing this for tests propose only or to a production shard?


RE: SphereServer on an nVidia GTX - PePs1Man - 07-18-2017 03:03 AM

for tests purposes, maybe for live if it goes well.

GPU is actually about 10x the CPU, since Sphere is singlethreaded, I believe this could help


RE: SphereServer on an nVidia GTX - escribano - 07-18-2017 03:25 AM

Owww cool!!! post the results later Smile

I've been stressing sphere since Dragon Shard is alive.... my entire map has no trees and all my trees and foliages has been created statically in-game ( I use a custom lumberjack sys, http://www.dailymotion.com/video/x2vztun )

I have more than 400k items in the spherestatics.scp Smile and the server goes well with no lag at aws using a m4.large instance.


RE: SphereServer on an nVidia GTX - darksun84 - 07-18-2017 04:47 AM

How much you pay for that?


RE: SphereServer on an nVidia GTX - escribano - 07-18-2017 05:16 AM

Amout US$ 150 montly...

Its a reserved windows machine... about US$ 129,00
Plus + US$ 9,00 for a exterm machine to handle my anti-DDoS (DDoStroyer) firewall rules.
Plus + US$ 10,00 of bandwith

The machine runs at 6-9% with 50 players online, consumes 20-30% of memory and not more then 1.5mb/mim of network

Smile

When we launch, we had 149 players online after 2x weeks and the server runs well at 30-40% CPU usage, 30-40% memory and 5mb/min of network.