anim bug in old clients - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UOP/Mul Editing (/Forum-UOP-Mul-Editing) +--- Thread: anim bug in old clients (/Thread-anim-bug-in-old-clients) |
anim bug in old clients - WRWR - 06-24-2017 11:25 AM trying to add ML animation to 203 client for example polar bear mount and it's looks like this in ML client it's fine how to fix it? RE: anim bug in old clients - Ben - 06-28-2017 09:19 PM Simple... Don't use 2.0.3. :-P RE: anim bug in old clients - WRWR - 06-29-2017 01:41 AM (06-28-2017 09:19 PM)Ben Wrote: Simple... Don't use 2.0.3. :-P i know it, just not understand how it work RE: anim bug in old clients - Mad Gunther - 06-29-2017 04:12 AM That happends because you are using a non t2a/reinassance uo installation. Even though you can run a 2.0.3 (or a lower one) without problems in a mondain´s legacy installation (for example) when it comes to handle anim appears some weird errors with them because you are not using an old file that used to manage anims in old clients called verdata.mul. So basically you have to add the anims to verdata.mul and it will work fine. Seems like there is some kind of conflict when you use new/old files together. I fix that using a ML installation and using an old verdata from 2002 all together with a 2.0.3 client, and i have no problems at all, i´m even able to see some samurai stuff and other newer ones using a 15 years old verdata, since it reads the verdata anims and the ml files where are hosted the latest anims (that is only for paperdoll anims, if you want to see them in the player you have to extract them from the ML files and add them to verdata). That´s how i can make it looks like a t2a game version, but without using a t2a installations which makes a lot of trouble to handle with gumps, menus, ect: Subido en subir imagenes RE: anim bug in old clients - Stylez - 11-04-2017 06:50 AM https://www.youtube.com/watch?v=DV89y-J5JSc&t=2s |