SphereCommunity
weapon properties AMMOSOUNDHIT/AMMOSOUNDMISS to SOUNDHIT/SOUNDMISS. - Printable Version

+- SphereCommunity (https://forum.spherecommunity.net)
+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: General Help (/Forum-General-Help)
+--- Thread: weapon properties AMMOSOUNDHIT/AMMOSOUNDMISS to SOUNDHIT/SOUNDMISS. (/Thread-weapon-properties-AMMOSOUNDHIT-AMMOSOUNDMISS-to-SOUNDHIT-SOUNDMISS)



weapon properties AMMOSOUNDHIT/AMMOSOUNDMISS to SOUNDHIT/SOUNDMISS. - Satvet - 06-14-2017 05:48 PM

you said rename these features.
this how will i do it?
weapons damage sound effect no. :/
I expect updating, no update.
Smile


Quote: https://github.com/Sphereserver/Source/commit/a933c9b335ae23aafd19f0145ed0579808f21a95
08-06-2017, Coruja
Fixed: NPCs canceling combat immediately when its target get out of LOS.
Fixed: NPCs vendors not calculating skill train price correctly.

Changed: Renamed weapon properties AMMOSOUNDHIT/AMMOSOUNDMISS to SOUNDHIT/SOUNDMISS.
Changed: Now weapons must have SOUNDHIT/SOUNDMISS set on scripts to play hit/miss sound. If no value is set, it will not play any sound.
-Previous hardcoded sounds were based on weapon type, now each weapon can have its own sound.
-This will require an update on weapons scripts, which will be released on next commits.



RE: weapon properties AMMOSOUNDHIT/AMMOSOUNDMISS to SOUNDHIT/SOUNDMISS. - Coruja - 06-14-2017 06:48 PM

there's no update yet, I had copy/pasted the wrong text on changelog file lol