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@UOSTEAM and macros - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: @UOSTEAM and macros (/Thread-UOSTEAM-and-macros) |
@UOSTEAM and macros - massis87 - 04-28-2017 11:50 PM sometimes player get disconnect and server going in lag mode when a player create a strange macro with uosteam. like bank buy ecc without delay. can we fix this stranger thigs?? RE: @UOSTEAM and macros - escribano - 04-29-2017 02:06 AM I'm getting this too.. but sometimes my server crashes :/ (a lot of times) I've created an issue on sphere github about the crashs: https://github.com/Sphereserver/Source/issues/100 I don't find any solution yet too :/ RE: @UOSTEAM and macros - massis87 - 05-01-2017 03:31 PM isnt the same thing. for u i have 2 solutions: the best: - dont use sphere linux, doing fatal error from 56b nightly without solutions. i use it one time and i trash it 2 hours later in my live server. and i use sphere from 2003, i test a lot of builds but sphere linux is the best bugged emulator i ve seen in 15 years. the useless: - try to put permission on your sphere folders to 644. i remember segmentation fault is a permission folder error or unrech folder. but i dont think is the solution. that timer exipired is the timer of some errors put on // Base decay time in minutes for items DecayTimer=30 idk if u put an events on your items @DropOn_Ground and put the attr +02 can help. use the best solution anyway for me :| RE: @UOSTEAM and macros - Coruja - 05-01-2017 04:46 PM probably an dump player is lagging your server calling hundreds of heavy functions using an infinite loop macro with no delay between calls so unfortunately there's no "1-click solution" for this, you must investigate what function is being called and add some delay check on script to avoid the same player call it too many times |