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skillsum - Printable Version

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+--- Thread: skillsum (/Thread-skillsum)



skillsum - Sum - 03-24-2017 05:07 PM

Hey guys i searched around and thought i found the solution to this...... I want a max 15xgm skill max on my shard and players are going over it i have my
skillclass 0 set like this. Is there something i'm missing?

Code:
[SKILLCLASS 0]
// undeclared class.
// max skills for players of this skill class.
DEFNAME=Class_undeclared
NAME=undeclared
// EVENTS=e_ClassUndeclared
STATSUM=300
SKILLSUM=1500
STR=100
INT=100
DEX=100
Alchemy=100.0
Anatomy=100.0
AnimalLore=100.0
ItemId=100.0
ArmsLore=100.0
Parrying=100.0
Begging=100.0
Blacksmithing=100.0
Bowcraft=100.0
Peacemaking=100.0
Camping=100.0
Carpentry=100.0
Cartography=100.0
Cooking=100.0
DetectingHidden=100.0
Enticement=100.0
EvaluatingIntel=100.0
Healing=100.0
Fishing=100.0
Forensics=100.0
Herding=100.0
Hiding=100.0
Provocation=100.0
Inscription=100.0
LockPicking=100.0
Magery=100.0
MagicResistance=100.0
Tactics=100.0
Snooping=100.0
Musicianship=100.0
Poisoning=100.0
Archery=100.0
SpiritSpeak=100.0
Stealing=100.0
Tailoring=100.0
Taming=100.0
TasteId=100.0
Tinkering=100.0
Tracking=100.0
Veterinary=100.0
Swordsmanship=100.0
Macefighting=100.0
Fencing=100.0
Wrestling=100.0
Lumberjacking=100.0
Mining=100.0
Meditation=100.0
Stealth=100.0
RemoveTrap=100.0
Necromancy=100.0
Focus=100.0
Chivalry=100.0
Bushido=100.0
Ninjitsu=100.0
Spellweaving=100.0
Mysticism=100.0
Imbuing=100.0
Throwing=100.0



RE: skillsum - darksun84 - 03-24-2017 07:31 PM

Skillsum should be set at 15000(1500.0) also try to set in sphere.ini

// When player skills/stats goes this times more than skillclass allowed, drop
// them to skillclass level. Setting this to 0 disables the action.
OverSkillMultiply=1

then restart the server


RE: skillsum - Sum - 03-26-2017 08:47 AM

Turns out it was a fast skill gain script i had running....got rid of that and all good now Smile just adjusted the advrate to 0.1 seems fast enough lol thanks Dark!