///////////////////////////////////////////////////////////////
//////// Client Management
///////////////////////////////////////////////////////////////
// What client protocol version used
// Comment out the ClientVersion line to allow any client that is supported.
//ClientVersion=2.0.3
// Set this to 1 to allow login to encrypted clients
UseCrypt=1
// Set this to 1 to allow login to unencrypted clients
UseNoCrypt=0
// Maximum total open connections to server
ClientMax=1000
// Maximum open connections to server per IP
ClientMaxIP=20
// Maximum total (not-in-game) connections to server
ConnectingMax=100
// Maximum total simultaneous (not-in-game) connections to server per IP
ConnectingMaxIp=8
// How long logged out clients linger in seconds
ClientLinger=60
// Walk limiting code: buffer size (in tenths of second)
WalkBuffer=150
// Walk limiting code: regen speed (%)
WalkRegen=50
// Only commands issued by this plevel and higher will be logged
CommandLog=0
// Set to 1 to enable logging of commands issued via telnet
TelnetLog=1
// Prefix for ingame commands
CommandPrefix=.
// Set from 0 - 7 to set what the default plevel is to use commands.
DefaultCommandLevel=7
// Function to call if client is executing a command to override the default.
//CommandTrigger=f_oncommand
// Use the built in http server
// 0 - disable http server and webpage generation
// 1 - disable http server and enable webpage generation
// 2 - enable http server and webpage generation (default)
UseHttp=2
// Use the OSI AuthID to avoid possible hijack to game server.
UseAuthID=0
// Set account RESDISP automatically based on player client version
AutoResDisp=6
// Default setting for new accounts specifying default priv level
AutoPrivFlags=010
// How often send my hits updates to visible clients (in seconds)
//HitsUpdateRate=1