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 Meditation - Andragh'on -  03-07-2017 10:30 PM
 
 Greetings,
 
 Any of you guys know why this original script below aint working as it should be?
 I mean i get the sound that i start to meditate, exept my mana wont raise faster then normal.
 
 I've set the most working skills like focus, magery, meditation and evel to Gm skill to be sure that aint the problem.
 
 VERSION=0.56b
 [SKILL 46]
 DEFNAME=SKILL_MEDITATION
 KEY=Meditation
 TITLE=Stoic
 DELAY=10.0,1.0
 STAT_STR=10
 STAT_INT=100
 STAT_DEX=10
 BONUS_STR=5
 BONUS_DEX=90
 BONUS_INT=5
 BONUS_STATS=20
 ADV_RATE=10.0,200.0,800.0
 
 on=@wait
 if <def.scp.NewSkills_Meditation> == 1
 if <action> != -1
 sysmessage <def.scp.meditation_activeskill>
 f_skill_delay <getargv 3 <def.skill.46.waittime>>
 elif <mana> >= <maxmana>
 sysmessage <def.scp.meditation_maxmana>
 f_skill_delay <getargv 2 <def.skill.46.waittime>>
 elif <medi_armorpenalty>
 sysmessage <def.scp.meditation_armorpenalty>
 f_skill_delay <getargv 2 <def.skill.46.waittime>>
 else
 if <medi_weaponholding 1>
 findlayer(1).bounce
 elif <medi_weaponholding 2>
 findlayer(2).bounce
 endif
 local.chance <eval (500 + ((<meditation> - ((<maxmana> - <mana>) * 10)) * 2))>
 if <local.chance> > <r>
 skillgain meditation <min 100,<eval (<meditation> / 10)>>
 sysmessage <def.scp.meditation_success>
 f_skill_delay <getargv 1 <def.skill.46.waittime>>
 //f_AddBuff ActiveMeditation,-1 // Can't find the clilocs
 addbuff <def.bufficon_activemeditation>,1075657,1075658,0,0
 tag.meditation.active = 1
 if <isplayer>
 sfx 0f9
 endif
 EVENTS=+e_medi_active
 f_PlayerCheckStats
 TIMERF 2,trigger @meditationtick
 else
 sysmessage <def.scp.meditation_fail>
 skillgain meditation <eval (<meditation> / 7) + 1>
 f_skill_delay <getargv 2 <def.skill.46.waittime>>
 endif
 endif
 return 1
 endif
 
 on=@select
 f_skill_delay <getargv 0 <def.skill.46.waittime>>
 
 ON=@START
 addbuff <def.bufficon_activemeditation>,1075657,1075658,0,0
 
 ON=@success
 if <mana> >= <maxmana>
 f_skill_delay <getargv 1 <def.skill.46.waittime>>
 RemoveBuff <DEF.bufficon_activemeditation>
 tag.meditation.active
 endif
 
 ON=@fail
 f_skill_delay <getargv 2 <def.skill.46.waittime>>
 SRC.SYSMESSAGE <def.scp.meditation_fail>
 RemoveBuff <DEF.bufficon_activemeditation>
 tag.meditation.active
 
 on=@abort
 f_skill_delay <getargv 2 <def.skill.46.waittime>>
 src.sysmessage <def.scp.meditation_abort>
 RemoveBuff <DEF.bufficon_activemeditation>
 tag.meditation.active
 
 [function f_medi_false]
 EVENTS -e_medi_active
 tag.meditation.active
 RemoveBuff <DEF.bufficon_activemeditation>
 f_PlayerCheckStats
 
 [EVENTS e_medi_active]
 
 ON=@meditationtick
 if <mana> >= <maxmana>
 sysmessage <def.scp.meditation_maxmana>
 f_medi_false
 else
 skillgain meditation <eval (<meditation> / 7) + 1>
 TIMERF 2,trigger @meditationtick
 endif
 
 ON=@skillwait
 if (<argn>!=46)
 sysmessage <def.scp.meditation_stop>
 f_medi_false
 endif
 
 ON=@skillstart
 sysmessage <def.scp.meditation_stop>
 f_medi_false
 
 ON=@itemEQUIP
 if ((<ACT.layer> <= 24) && (<ACT.layer> >= 1))
 sysmessage <def.scp.meditation_stop>
 f_medi_false
 endif
 
 ON=@itemPICKUP_SELF
 sysmessage <def.scp.meditation_stop>
 f_medi_false
 
 ON=@itemPICKUP_GROUND
 sysmessage <def.scp.meditation_stop>
 f_medi_false
 
 ON=@UserStats
 if <mana> >= <maxmana>
 sysmessage <def.scp.meditation_maxmana>
 f_medi_false
 endif
 
 [function medi_armorpenalty]
 for 1 24
 if <findlayer(<dlocal._for>).tag0.penalty.meditation> && !<findlayer(<dlocal._for>).tag0.magearmor>
 return 1
 endif
 endfor
 return 0
 
 [function medi_weaponholding]
 if <findlayer(<args>).uid> && (<findlayer(<args>).isweapon> || <findlayer(<args>).type> == t_shield) && !<findlayer(<args>).tag0.spellchanneling>
 return 1
 endif
 return 0
 
 [eof]
 
 RE: Meditation - darksun84 -  03-08-2017 02:49 AM
 
 That script doesn't seem to increasemana, you can use the RegenMana (how many seconds until your mana regenerates) and RegenValMana (how much mana you gain) properties.
 
 
 RE: Meditation - Andragh'on -  03-08-2017 03:01 AM
 
 Any chance your able to point out where i should put that?
 
 I assume it should be standing by the following lines
 
 ON=@success
 if <mana> >= <maxmana>
 f_skill_delay <getargv 1 <def.skill.46.waittime>>
 RemoveBuff <DEF.bufficon_activemeditation>
 tag.meditation.active
 endif
 
 
 RE: Meditation - darksun84 -  03-08-2017 08:57 PM
 
 Yes you should put them in that trigger, but also reset the values of RegenMana and RegenValMana (set them to 0) when the action is aborted.
 
 
 RE: Meditation - Andragh'on -  03-08-2017 10:31 PM
 
 Any way your able to help out what to put where?
 
 tried it myself yesterday but i kept on failing
  
 My intention is that %of meditation/10 is gain per second
 So if you had like 56 meditation your gaining 5 mana per second
 
 
 
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