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Stats and skills - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Stats and skills (/Thread-Stats-and-skills) |
Stats and skills - Andragh'on - 03-07-2017 05:15 PM Greetings, Before i start to chance something and i am not sure if i am in the correct file. If i change in the next file sphere_skills.scp the following lines: STATSUM=300 SKILLSUM=10000.0 Will this affect the max stats and skill settings? I asume the max skill is now set to 10000 instead of 1000. So for example i would like to see that players can only have 1300 skills to use i should chance the SKILLSUM=10000.0 to SKILLSUM=1300.0? RE: Stats and skills - darksun84 - 03-08-2017 02:45 AM Remember that Skillsum is the sum of all the skill values, and 1300.0 is actually 13,000 (that means 10 skills with a value of 130%) RE: Stats and skills - Capes - 04-04-2018 06:07 AM Question - When changing STATSUM=*, SKILLSUM=* in sphere_skills.scp will it effect all player classes or just [SKILLCLASS 0]? Thanks Capes RE: Stats and skills - darksun84 - 04-04-2018 07:47 AM Just skillclass 0, but by default all players belong to skillclass 0, hovewer,you can create different skillclass. In addition you can override the cap for a single player by using tag.override.skillsum/statsum/skillcap_numberofskill (cap for a single skill) see https://wiki.spherecommunity.net/index.php?title=Override_TAGs#Character-based_Override_TAGs RE: Stats and skills - Capes - 04-07-2018 04:32 AM To effect a player do I edit the sphere.ini and allow player_events, then place that in the login trigger? Thanks Capes UPDATE I did the above. Seems to work. |