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New Special Moves? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: New Special Moves? (/Thread-New-Special-Moves) |
New Special Moves? - GendR - 02-16-2017 03:20 AM Does anyone know if abilities are hardcoded or if it would be possible to add/modify existing ones? RE: New Abilities? - darksun84 - 02-16-2017 04:05 AM Weapon Abilities or Skills? RE: New Abilities? - GendR - 02-16-2017 04:15 AM (02-16-2017 04:05 AM)darksun84 Wrote: Weapon Abilities or Skills? sorry for not clarifying, I guess they are called "Special Moves" such as Bleed Attack, Disarm, Dismount, etc. I'd like to potentially add new ones and also make it to where weapon categories (polearm, bladed, maces, axes, etc.) have access to all the respective special moves instead of 2 per each weapon. RE: New Special Moves? - Anarch Cassius - 02-16-2017 10:25 AM The book is hard coded on the client side. However I just wrote some .move1, .move2, .move3 etc. commands to activate them and added a third move to each. You can't really expand the basic system but you can write a new one around it. RE: New Special Moves? - GendR - 02-17-2017 02:04 AM (02-16-2017 10:25 AM)Anarch Cassius Wrote: The book is hard coded on the client side. Awesome, that may work. I was thinking also "spells" based on weapons? Like must have a sword, axe, etc. I'm removing Magery, Necro, etc. basically creating a melee only environment but I think that would be beyond boring without "skills" to amp up gameplay. RE: New Special Moves? - GendR - 02-21-2017 12:07 PM (02-16-2017 10:25 AM)Anarch Cassius Wrote: The book is hard coded on the client side. Where would I find the basic system to expand upon? |