![]() |
SRC.DAMAGE - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: SRC.DAMAGE (/Thread-SRC-DAMAGE) |
SRC.DAMAGE - Snaigel - 02-10-2017 01:18 AM Hi, so I have this trigger on a weapon script ON=@Damage SRC.Damage=30,39 but the damage is always 30, it doesn't eval the chance 30 to 39, and I tryied with {30 39} aswell. maybe it's another way to write it with src.damage? RE: SRC.DAMAGE - xwerswoodx - 02-10-2017 08:16 AM We solved it but answer is <R30,39> maybe someone need some day. RE: SRC.DAMAGE - Coruja - 02-10-2017 12:50 PM yep, random numbers must be generated using <R30,39> also don't forget that the final damage value can be reduced by char armor/resists. To ignore armor calculation you must change the damage type to dam_fixed SRC.DAMAGE <R30,39> dam_fixed RE: SRC.DAMAGE - Snaigel - 02-11-2017 09:22 AM I use the same post I created this event Quote:[Events e_espadademonio_event] But how can I add it to a specific weapon? RE: SRC.DAMAGE - Artyk - 02-12-2017 01:59 AM In the weapon's code add: Code: ON=@EQUIP RE: SRC.DAMAGE - xwerswoodx - 02-12-2017 06:28 AM SRC.DAMAGE <R38,50>,dam_fixed,<CONT> -> SRC.DAMAGE <R38,50>,dam_fixed,<UID> You should use UID not CONT on Event. (or ARGO.CONT) is similar. |