Guildstone system get fixed? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: Guildstone system get fixed? (/Thread-Guildstone-system-get-fixed) |
Guildstone system get fixed? - x77x - 02-09-2017 11:38 PM did the guildstones get fixed? RE: Guildstone system get fixed? - x77x - 02-25-2017 11:30 PM yes? no? maybe so? RE: Guildstone system get fixed? - Ben - 02-26-2017 01:25 AM I think it works just fine now, Coruja did edit the code a little while ago. This is how it works... Code: // Check the guild stuff And then the code for IsAlliedWith and IsAtWarWith Code: bool CItemStone::IsAlliedWith( const CItemStone * pStone) const I thought we had already went over this in another thread... RE: Guildstone system get fixed? - x77x - 03-03-2017 11:45 PM we talked about it... but im asking if the devs re-wrote the system to get it working correctly? meaning ally and enemy & nuetral works RE: Guildstone system get fixed? - x77x - 07-22-2017 09:29 PM are you fuckin kidding me !? still broken... 2 waring guild are GREEN to each other default files from 7/21 old post https://forum.spherecommunity.net/Thread-guildstones-broke?page=5 tried uncommenting the mentioned lines, and makes no difference RE: Guildstone system get fixed? - x77x - 07-24-2017 09:24 AM nevermind... i remember what i did Code: [FUNCTION f_stonesys_internal_isalliedwith] |