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Stat drops - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Stat drops (/Thread-Stat-drops) |
Stat drops - xwerswoodx - 02-02-2017 08:58 PM Hi, I have little problem with new sphere ![]() // When player skills/stats goes this times more than skillclass allowed, drop // them to skillclass level. Setting this to 0 disables the action. OverSkillMultiply=0 I disabled it but still has same problem. I have a weapon which has bloodthirsty event on it, so sometimes health maybe more than MAXHITS and I don't want it drops directly to MAXHITS. Is there any setting for it? RE: Stat drops - Anarch Cassius - 02-03-2017 05:06 AM https://forum.spherecommunity.net/Thread-New-Stat-Regen-Doubt--5104 It was changed. I assume the reason is that faster hp regenerating characters would also be faster hp degenerating characters, which is a little weird. ModMaxHits and a memory event is probably the solution. RE: Stat drops - xwerswoodx - 02-03-2017 10:18 AM Thank you, I agree with you it's little weird, I liked old system ![]() ![]() RE: Stat drops - xwerswoodx - 02-06-2017 10:28 PM I remember there is a very easy way to do it. I don't know why I didn't remember that trigger before ![]() Code: On=@RegenStat |