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Poisoning weapon? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: Poisoning weapon? (/Thread-Poisoning-weapon) |
Poisoning weapon? - Snaigel - 01-25-2017 05:14 PM Hi, I'm new at scripts but I would like to know any simple way to make a specific weapon to poison the target when it hits... Thanks. RE: Poisoning weapon? - Criminal - 01-26-2017 04:51 AM @hit src.spelleffect X(the number of poison, i dont rmeember) 1000 RE: Poisoning weapon? - Snaigel - 01-26-2017 02:03 PM Oh it was simple as I thought, but I just started learning, thank you very much RE: Poisoning weapon? - Snaigel - 01-26-2017 09:51 PM What does the 1000 mean by the way? RE: Poisoning weapon? - x77x - 01-26-2017 10:59 PM back in the old days... morep=20,xxx,yyy 20 = spell number xxx = poison amount ??? yyy = number of charges ??? thats the memory item when you get hit with a poison weapon RE: Poisoning weapon? - Snaigel - 01-27-2017 06:35 PM does that work on 0.56c? RE: Poisoning weapon? - JohnVeritas - 01-28-2017 08:25 AM Under @hit trigger you can do it via spelleffect or simply,"src.poison" and both will work in 56c too, by the way if you want to apply poison weapon with a custom function you can simply change the morez value of the weapon. Then weapon will grants poison damage at hit. By this way also poison level will be deacrease with each time that poison applied. RE: Poisoning weapon? - Snaigel - 01-28-2017 03:37 PM Got it working with spellefect and src.poison. The option to have a custom poison function seems more interesting but I don't have that knowledge about scripts xd. Still will search on internet so I can learn about it. Thanks. |