spawning plants and vegtables - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: spawning plants and vegtables (/Thread-spawning-plants-and-vegtables) |
spawning plants and vegtables - x77x - 11-20-2016 08:04 AM whats the right way to spawn plants and vegtables so they regrow? what does "max amount" and "spawn rate" actually do? RE: spawning plants and vegtables - Coruja - 11-20-2016 01:26 PM I never paid too much attention to growing plants because I never had used this but usually I would recommend use spawns with t_spawn_item, it works exactly like char spawns (t_spawn_char) but of course t_spawn_item will spawn items instead chars MOREX = min time (in minutes) MOREY = max time (in minutes) MOREZ = max distance MORE1 = itemdef to create MORE2 = item amount AMOUNT = qty of items/piles to create RE: spawning plants and vegtables - x77x - 11-20-2016 10:18 PM im talking regrowing plants... for farms RE: spawning plants and vegtables - Coruja - 11-21-2016 05:05 AM you just need to spawn an item that have typedef t_crops and set the timer on @Create, the plant will grow automatically when the timer reach 0 TDATA1 = reset item id when the crop die / get eaten / etc TDATA2 = next item id to evolve into TDATA3 = item id of the final resource / fruit / etc |