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how to set a safe area? - Printable Version

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+--- Thread: how to set a safe area? (/Thread-how-to-set-a-safe-area)



how to set a safe area? - jexnico - 02-17-2016 09:35 PM

I wanted to know how to define a secure area.
I wanted in a cage has no security but outside had.
Ty! Tongue
[Image: 315d65k.jpg]


RE: how to set a safe area? - Kanibal - 02-17-2016 10:06 PM

Like this
Code:
[AREADEF a_cage_1]
events=r_default
name=cage_1
group=Cage's
flags=region_flag_safe
p=1367,942,0,0
rect=1373,900,1395,928,0



RE: how to set a safe area? - jexnico - 02-17-2016 10:47 PM

Hey kanibal, ty for you answer but how i set the others cage using the same logic?


RE: how to set a safe area? - Kanibal - 02-17-2016 10:51 PM

(02-17-2016 10:47 PM)jexnico Wrote:  Hey kanibal, ty for you answer but how i set the others cage using the same logic?

[AREADEF a_cage_2]
.....

[AREADEF a_cage_3]
.....

[AREADEF a_cage_4]
.....


RE: how to set a safe area? - jexnico - 02-17-2016 11:19 PM

(02-17-2016 10:51 PM)Kanibal Wrote:  
(02-17-2016 10:47 PM)jexnico Wrote:  Hey kanibal, ty for you answer but how i set the others cage using the same logic?

[AREADEF a_cage_2]
.....

[AREADEF a_cage_3]
.....

[AREADEF a_cage_4]
.....

it's me again, sorry for disturbing you, I am new in the sphere .. haha
I'm trying to get inside without safety cage but I'm not getting, I am putting the flag in the "sphere map1", correct?

I managed to score inside the cage as unsafe, but now has a problem, there's a part of the cage that does not want to be embarrassed any security.


RE: how to set a safe area? - karma - 02-18-2016 12:53 AM

When defining a new AREADEF block, you need to write the correct RECT values, which are:
1) Min X of the rectangle
2) Min Y of the rect
3) Max X of the rect
4) Max Y of the rect
5) Map

X and Y are those of the corners of the rectangle which contains the area you are defining.
Since i think you are using map0, it would be correct to put this block inside scripts/map/sphere_map0.scp. Also, i would use an unambiguous defname, like a_magincia_zoo_cage_1.

Areadef's P is instead the P at which you will be teleported if you do .GO *name of the areadef* (NAME=Cage 1 of Magincia zoo). Is that Magincia, right? I don't remember °_°


RE: how to set a safe area? - jexnico - 02-18-2016 01:33 AM

(02-18-2016 12:53 AM)karma Wrote:  When defining a new AREADEF block, you need to write the correct RECT values, which are:
1) Min X of the rectangle
2) Min Y of the rect
3) Max X of the rect
4) Max Y of the rect
5) Map

X and Y are those of the corners of the rectangle which contains the area you are defining.
Since i think you are using map0, it would be correct to put this block inside scripts/map/sphere_map0.scp. Also, i would use an unambiguous defname, like a_magincia_zoo_cage_1.

Areadef's P is instead the P at which you will be teleported if you do .GO *name of the areadef* (NAME=Cage 1 of Magincia zoo). Is that Magincia, right? I don't remember °_°

Ty karma Big Grin