![]() |
Adding item to game - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Adding item to game (/Thread-Adding-item-to-game) |
Adding item to game - Tastaran - 12-24-2015 01:34 AM Hello, i tried to make some new items from Uo ML to my UO-LBR .... Im running on old sphere 0.99. But here is problem, I replaced useless old item(exactly shirt) in UOFiddler for my new item Elven Robe. So i replaced gump, i replaced items (2 positions) and also replaced animation. Then i opened Tiledata and set to "Wearable,weapon and article A, and set my animation" ....Then I saved and pasted all files (art,anim,tiledata.mul) into my Ultima Online file. But here is problem, i tried to define my new item in the script : " [ITEMDEF 0265F] DEFNAME=i_robe_elven Name=Elven robe RESOURCES=11 i_cloth WEIGHT=2 TYPE=T_CLOTHING ARMOR=25 CATEGORY=NewItems SUBSECTION=Clothes DESCRIPTION=Elven robe with cape SKILLMAKE=TAILORING 120.0, t_sewing_kit RESOURCES2=5 i_cloth,1 i_thread ON=@Create HITPOINTS={140 150} And this script was added into SphereTables. But if i try to add item in game : ".add i_robe_elven" ... this item simply not exists. Message from sphere : admin' commands uid=0118 (GM xxx) to 'add i_robe_elven' ERR 'Parameter isnt correct.' Here are my IDs of added item according to UoFiddler. Object Type : 0x265F(and 0x2660 for another direction) GUmpID : 0xC62D(50733) Anim: 733 (anim.mul) TileData information : http://postimg.org/image/fxlx44r9p/25af8f5e/ Can somebody help me ? I dont know how to add my item to game :/ Thank you RE: Adding item to game - darksun84 - 12-24-2015 06:56 AM Mul modification is ok, but did you remove the item script definition of the old item ? ( I mean if you replace an old item, you have also to update/remove the script entry of the old item). Quickest way to check is adding the item by using the graphic value: .add 0265f RE: Adding item to game - Tastaran - 12-24-2015 07:22 AM Eh u are right ... i didnt do this - its working. Thank you ![]() so bad mistake |