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ARGO's Guildstone MoreY? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: ARGO's Guildstone MoreY? (/Thread-ARGO-s-Guildstone-MoreY) |
ARGO's Guildstone MoreY? - x77x - 11-25-2015 08:32 AM im trying to add 1 to a argo's guilstone morey... Code: ARGO.MEMORYFINDTYPE.0600.UID.MOREY=(<ARGO.MEMORYFINDTYPE.0600.UID.MOREY>+1)//ADDS 1 DEATH TO STONE whats the 0600? ive seen 0400 too, whats 0400? ideas? heres the entire thing Code: [EVENTS e_armylife_wei] if i could do that for the argo and the src, i could use one script instead of specific ones... RE: ARGO's Guildstone MoreY? - azmanomer - 11-25-2015 12:58 PM [DEFNAME mem_flags] memory_sawcrime 00001 // i saw them commit a crime or i was attacked criminally. i can call the guards on them. memory_ipet 00002 // i am a pet. (this link is my master) (never time out) memory_fight 00004 // active fight going on now. may not have done any damage. memory_iaggressor 00008 // i was the agressor here. (good or evil) memory_harmedby 00010 // i was attacked by them. (but they may have been retaliating) memory_irritatedby 00020 // i saw them snoop from me or someone. memory_speak 00040 // we spoke about something at some point. (or was tamed) (npc_mem_act_type) memory_aggreived 00080 // i was attacked and was the inocent party here ! memory_guard 00100 // guard this item (never time out) memory_ispawned 00200 // UNUSED!!!! i am spawned from this item. (never time out) memory_guild 00400 // this is my guild stone. (never time out) memory_town 00800 // this is my town stone. (never time out) memory_follow 01000 // UNUSED!!!! i am following this object (never time out) memory_war_targ 02000 // this is one of my current war targets. memory_friend 04000 memory_gumprecord 08000 // UNUSED!!!! i've a gump opened TAG.DIALOG_NAME contain the name of the gump RE: ARGO's Guildstone MoreY? - x77x - 11-25-2015 01:02 PM so what the right way? Code: ARGO.MEMORYFINDTYPE.0400.UID.MOREY=(<ARGO.MEMORYFINDTYPE.0400.UID.MOREY>+1)//ADDS 1 DEATH TO ARGO's GUILDSTONE i tried that, it didnt work and i tried Code: ARGO.MEMORYFINDTYPE.0400.MOREY=(<ARGO.MEMORYFINDTYPE.0400.MOREY>+1)//ADDS 1 DEATH TO ARGO's GUILDSTONE didnt work RE: ARGO's Guildstone MoreY? - Artyk - 11-25-2015 05:49 PM I don't know if it is right, can't try at the moment ARGO.MEMORYFINDTYPE.memory_guild.LINK.MOREY+=1 RE: ARGO's Guildstone MoreY? - XuN - 11-25-2015 09:13 PM To get Guild use something like REF1=<ARGO.GUILD>, then IF (<REF1>) -> REF1.MOREY +=1 RE: ARGO's Guildstone MoreY? - x77x - 11-25-2015 09:21 PM Code: REF1=<SRC.GUILD> works.... BUT 06:26:WARNING:1:Unknown game packet (0x50) received. Code: REF1=<SRC.GUILD> i get 06:30:WARNING:1:Unknown game packet (0x82) received. Code: REF1=<SRC.GUILD> i get 06:35:WARNING:3:Unknown game packet (0x6e) received. RE: ARGO's Guildstone MoreY? - XuN - 11-25-2015 10:44 PM Code: REF1=<SRC.GUILD> Same for the rest. Are you using any NETWORK* setting from the ini? RE: ARGO's Guildstone MoreY? - x77x - 11-26-2015 03:01 AM all networks settings are default... the above works! no errors... thank you =) |