Player age - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Player age (/Thread-Player-age) |
Player age - Leonidas - 09-16-2015 08:02 AM Hey I was wondering if there is a way to redo the player age system. Like for example, a player joins the server, he starts off at age 10, a real time month later, he turns 11, month later 12, month later, 13. RE: Player age - pointhz - 09-16-2015 08:11 AM ON=@LOGIN IF !(<SRC.TAG0.AGE>) SRC.TAG.AGE=10 TIMERF 2592000, f_age // 1 month in seconds ENDIF [FUNCTION f_age] SRC.TAG.AGE=<EVAL (<SRC.TAG.AGE>+1)> SRC.SYSMESSAGE You are now <EVAL <SRC.TAG.AGE>> years old. Type .age to see your current age. IF (<EVAL <SRC.TAG0.AGE>> == 100) SRC.SYSMESSAGE You'r old enough. Time to rest. SRC.KILL SRC.STONE SRC.FLAGS=<SRC.FLAGS> & statf_war ELSE TIMERF 2592000, f_age ENDIF [FUNCTION age] SRC.SYSMESSAGE You are <EVAL <SRC.TAG.AGE>> years old. Something like that I guess? xD RE: Player age - Coruja - 09-16-2015 09:01 AM you can compare the current time with ACCOUNT.FIRSTCONNECTDATE something like this Code: [FUNCTION AccountAge] or if you want make the timer count only when the account is online, this value is already stored in <ACCOUNT.TOTALCONNECTTIME> (in minutes). You just need to read this value and format it, since it makes more sense show that an account have an age of "4hr 2min" instead "14520 minutes" RE: Player age - Leonidas - 09-16-2015 09:12 AM Thanks man, works perfectly! |