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2x i_memory - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: 2x i_memory (/Thread-2x-i-memory) |
2x i_memory - ThatSide - 08-08-2015 01:48 PM At first I have to apologize for shitty thread subject. Just couldn't come up with a better one. Lets say this is my script: Code: [ITEMDEF i_mem_one] As far as I understand - The issue is that second memory doesn't link up with a player. ERROR:GC: 1 unplaced object deleted ERROR:UID=040001edd, id=04521 'Magic Shield', Invalid code=3202 (Object not placed in the world) Is there some kind of conflict with adding second memory under first ones timer trigger? I tried to add a function under the on=@timer trigger Code: on=@timer that works perfectly on its own or even while the first timer is active. Just dont get it... ![]() RE: 2x i_memory - sco - 08-08-2015 08:50 PM [ITEMDEF i_mem_one] ID=I_MEMORY TYPE=T_EQ_SCRIPT NAME=Memory One ON=@CREATE ATTR=attr_decay|attr_invis On=@EQUIP timer=10 cont.say You have 10 sec before You will get memory two. return 1 on=@timer SERV.NEWITEM i_mem_two NEW.LINK=<cont.UID> cont.equip <NEW.uid> remove return 1 RE: 2x i_memory - ThatSide - 08-08-2015 09:37 PM Damn.. How could I miss that ... TY, mate! And apologies for my silly mistake |