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Flying text - sendpacket - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Flying text - sendpacket (/Thread-Flying-text-sendpacket) |
Flying text - sendpacket - ThatSide - 08-03-2015 07:37 PM Ive got a working custom combat system on the server I am working at the moment. Only thing that I don't like about it is that damage dealt by anyone is displayed as a message. So I've been wondering- is it possible to make a flying text (similar like in AOS combat sys) with a sendpacket. I know with a command ID 0C0 I can make cool effects with a flying objects. But what about text? If it is possible I could use it for my hp, mana, stam potions etc... RE: Flying text - sendpacket - Coruja - 08-09-2015 09:35 PM the combat engine uses a exclusive packet 0b to show this damage, something like Code: [FUNCTION DisplayDamage] it only works on clients > 4.0.7a so if your server allow clients older than this, you must add something to check the client version and send a simple "MESSAGE <value>" instead this packet to these old clients RE: Flying text - sendpacket - Shamino - 08-09-2015 10:40 PM Dat text can be colored? RE: Flying text - sendpacket - ThatSide - 08-09-2015 11:49 PM (08-09-2015 09:35 PM)Coruja Wrote: the combat engine uses a exclusive packet 0b to show this damage, something like Does not work for me... I tried to enable aos damage (thought this might be a problem) but same thing - client freezes and doesn't display anything. After .fix it's normal again. Also I can't find this packet in JUOPackets.doc (thought maybe there's some additional information) Update: After enabling AOS damage, i realized that it displays the damage that my combat system is calculating... Don't know why I didn't check it earlier - thought if I am going to enable it it will use the AoS sys... Only thing - I wanted to use this sendpacket for my potions, bandages and other stuff that gives you hits, stam, mana (only in different colors) RE: Flying text - sendpacket - Coruja - 08-17-2015 07:09 PM my bad, the correct packet usage is Code: [FUNCTION DisplayDamage] http://docs.polserver.com/packets/index.php?Packet=0x0B (08-09-2015 10:40 PM)Shamino Wrote: Dat text can be colored?this packet was created only to show damages, so there's no way to change the color like other texts RE: Flying text - sendpacket - ThatSide - 08-18-2015 06:52 PM (08-17-2015 07:09 PM)Coruja Wrote: my bad, the correct packet usage is nice one. TYVM RE: Flying text - sendpacket - bororeh - 07-01-2020 01:33 PM According to this post, this should work: Code: [EVENTS E_DAMAGE_DISPLAY] But here is what happens: the player doing the hitting sees the damage as a red number flying over the targets head. However, the player taking the damage doesn't see anything and this error comes up on sphere: Code: "ERROR:(nws_pvp_stone.scp,195)Undefined keyword 'SENDPACKET'" BTW, line #195 is the one marked by //*************. What did I miss? |