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corpses - Printable Version

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corpses - Nachtmusique - 07-17-2015 10:32 AM

Is there a way to determine/change the frame of the death animation that is used as the corpse of a creature? I'm having a hard time with dead monsters (patched) wanting to stand back up when they die.


RE: corpses - darksun84 - 07-17-2015 06:24 PM

The converted enhanced NPC needs a lot of tinkering, because when you do the conversion seems that each animation group (death animation, attack etc) aren't inserted in the proper slot.

For example, the Orc brute seems to work fine only when converted in low animation and placed in a low animation slot and a MOBTYPES flags of MONSTER 40.

Additionally, some other "big-scale" NPC have an another problem.
When they get converted they are out of axis in certain direction (Hydra, dragons) and so you have to manually offset them to the center.