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magic system help - Nachtmusique - 07-10-2015 06:32 AM

Hey guys, I'm working on a fantasy magic system based on 16 "elements" for a campaign I'm doing. These elements grant the caster power over the given domain. I have 13 and am stumped for the remaining 3, so I'm looking for ideas. Here's what I have.

Fire - grants cliché pyromancy
Ice - as expected
Storm - gives power to control the weather
Life - Healing, but also growth (as in plants and nature)
Spirit - a good magic that has been twisted into something like necromancy
Plague - illness, disease, decay, doom
Light - not holy magic, this deals more with illusion
Earth - geomancy, control rocks and the ground
Flesh - the body, grants the ability to alter one's physical attributes such as strength, speed, or appearance
Mind - telepathy, telekinesis, psionic type powers
Path - teleportaton, plainer alteration, phasing
Ward - protection, shields, traps, warnings
Void - nulls out other magic

Ok, so I'm looking for 3 more. I've thought of water already, but it won't really be useful in what I'm doing. I can stop at 13 if I can't come up with any others, but I'd really like to get it to total 16 if I can. Any ideas?


RE: magic system help - darksun84 - 07-10-2015 08:00 AM

What about
Stars: Handles divination spells, omens and prophecy, based on a mix of astronomy and astrology. It can also handles/manage the fate/destiny of a person if such thing exist on your setting(You can name it Fate instead of Stars Tongue)

Shadow: Concealment and sensory deprivation spells
Examples:
An assassin before poisoning a food, cast Remove Taste on the poison.
A player while being chased on the roofs by some enemies, manage to cast a spell that reduce their sense of hearing, thus reducing their equilibrium.
In alternative, Shadow handle Illusion and Light becomes the classic holy power.


Arteficer/Technology: I can't find a right name, but these spells handles everything related to the analysis/creation/maintanment/improvement of devices/items made by man (or by the various races that live on your settings).
Examples:
I can cast a spell that allows to find the "weak spot" of a wall.
A spell that helps in the creation of a deadly complex trap.
Building a mechanical golem/war machine.


RE: magic system help - Nachtmusique - 07-10-2015 09:39 AM

Thanks for the reply! I like the fate idea a lot. I'll definitely be using that. My system relies on these 16 arcane magics being considered evil by the main stream religion. They actually are neither good nor evil, but I don't want to get into holy or infernal powers in this system. So I'll keep light as being illusion. Still, I like the shadow idea. I would just need to differentiate between that and light. I'd like to hear more suggestions before settling on that though.


RE: magic system help - Artyk - 07-10-2015 09:10 PM

Energy - lightning, electricity, energy fluxes in general
Elementalist - the capacity to handle the common elements and even mix them, but not to master them
Weight - can increase and decrease self's or other's mass without changing it's appearance


RE: magic system help - Shamino - 07-10-2015 09:45 PM

Mongbat Mastery - They can summon a legendary mongbat with 95 str to destroy the entire world and colapse in a big black hole.


RE: magic system help - darksun84 - 07-10-2015 11:15 PM

(07-10-2015 09:39 AM)Nachtmusique Wrote:  Thanks for the reply! I like the fate idea a lot. I'll definitely be using that. My system relies on these 16 arcane magics being considered evil by the main stream religion. They actually are neither good nor evil, but I don't want to get into holy or infernal powers in this system. So I'll keep light as being illusion. Still, I like the shadow idea. I would just need to differentiate between that and light. I'd like to hear more suggestions before settling on that though.


It's better to define what actually an Illusion (for LighT) can do and what can't do.

  1. Illusions are not real, they can't influence reality in a physical way. Illusion of flames will not burn a creature, even if the effected creature will think that he is actually burning.
  2. Illusions should follow the law of physics/nature, creating an illusion of a flying pig (unless that creature actually exists in your setting Tongue) will be more easier for the target to reveal the illusion.
  3. Illusions are made by different components: Sensorial(how does it look, if it makes sounds, smell and so on..) , Size(How many person are influenced by the illusion) and Complexity (An illusion that can do various actions is much more complex compared to an illusion that just stand still). These components dictates how much is difficult to cast and resist the spell.
  4. Illusions can't alter the perception of a living creature, you can't make believe he is blind or deaf, that's Shadow magic field.


So in few words, the main difference between Shadow and Light magic is that Light magic doesn't influence reality but is the target of the illusions that will react in a way that can possibly change the reality, while Shadow magic instead actually alters the reality but in a much more subtle way.


RE: magic system help - Nachtmusique - 07-11-2015 03:28 AM

Interesting. I was thinking something like two sides of a single coin. Light creates images, sounds, or sensations that are not real while shadow prevents people from seeing, hearing, or otherwise sensing something that really is there. So light can frighten someone away with an illusion of a big scary monster. Where as shadow could get someone killed because the big scary monster really is there even though nobody can see it.