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How to do an dynamic Skillmenu? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: How to do an dynamic Skillmenu? (/Thread-How-to-do-an-dynamic-Skillmenu) |
How to do an dynamic Skillmenu? - escribano - 06-21-2015 12:57 PM Hi Guys, its me again... Today im trying to re-script the tracking system to show an ARROWQUEST pointing to the animal... Everything works well on dialogs, but... i really like the skillmenu aparence of the native tracking so i've decided to re-script it all.. Ok, i've made the searching/counting on=@Select in the skill to show only the right icons on the menu: Code: [SKILLMENU sm_tracking] ok, now if the player CAN find some char, the menu will appear and show only icons that have founded unleast 1 and call the respctive skillmenu. Now, the problem: in the skillmenu we cant use dynamic functions??? i want to do something like this. Code: [SKILLMENU sm_tracking_animals] f_tracking_tracker is my function that show the ARROWQUEST on the player screen... Thanks guys! RE: How to do an dynamic Skillmenu? - Extreme - 06-22-2015 01:49 AM Why you don't use @STROKE and set arrowquest on the tracked mob? If I remember well, this is already implemented on latest releases. RE: How to do an dynamic Skillmenu? - escribano - 07-22-2015 09:56 AM Extreme im using something more complex on tracking then arrowquest, i've made a mini-map with real-time direction arrows. I still trying to do this but i could not think a way to do that... Someone? New ideas? Sphere developers, could help? RE: How to do an dynamic Skillmenu? - XuN - 07-22-2015 06:19 PM A Minimap means a dialog, real-time means closing and reopening ... all together can cause a weird display because of the dialog dissapearing and reappearing over and over. If you are disposed to accept that then you can take a look on 'noob map' script from Mordaunt in the downloads section (I bet this was it's name) to see how to place points representing coordinates over a map. RE: How to do an dynamic Skillmenu? - escribano - 07-23-2015 01:03 AM Something like that.... It's like the "navigation system" posted here in the community forums that opens a dialog and show de directions to the npc, as a mini-map tracker but more sofisticated, im not making thousends requests on the server, it's a lightweight script. The step-by-step is this: 1) Click on the tracking skill button 2) Make the radius-search on player to find npcs/players/monsters/animals 3) Shows on a SKILLMENU the icons of this 4 categorys (if there is at least 1 found) 4) Show a DIALOG with all found chars on the category 5) Open the mini-map dialog I Would like to remove this dialog (Step 4) and use the SKILLMENU with a "FOR" inside, there is a way to do this? i've tryied many ways and i couldn't make it work! Is horrible to show PET ICON's on dialogs... the skillmenu is so much more clean ![]() Thanks RE: How to do an dynamic Skillmenu? - XuN - 07-24-2015 06:44 PM There's no way to do so, SkillMenus are somehow 'static', they do not accept advanced scripting. RE: How to do an dynamic Skillmenu? - escribano - 07-25-2015 04:29 PM But they could, no? ![]() There are many functionalitys that we can do with it... the dev team could think about it! RE: How to do an dynamic Skillmenu? - escribano - 08-01-2015 02:37 PM Or maybe just not.... |