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Combat system math problem - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Combat system math problem (/Thread-Combat-system-math-problem) |
Combat system math problem - pushim - 06-01-2015 11:28 AM hello, i have a math question as achievement increase damage by 10%? i'm do this ARGN1 += <weapon.dam> ARGN1 += <eval <<weapon.dam>*(<anatomy>)*(10/100)*(1/100)>> if for example <weapon.dam> = 20 ARGN1 + = 2 (+ 10%) but in game doesn't work this :/ RE: Combat system math problem - Coruja - 06-01-2015 04:05 PM <eval> only works with integer numbers (0, 1, 2, ...) and not floats (0.1, 0.001, 0.0001, ...) 10/100 = 0.1 and 1/100 = 0.01, but using these values inside an <eval> it will automatically change these values to int and both values will be 0 so your formula is not working because <eval <<weapon.dam>*(<anatomy>)*0*0>> will always result 0 to use float numbers you must use <floatval> instead <eval>, and dont forget that ARGN1 only works with int numbers so after get the float value you must change it back to int using <feval> eg: <feval <floatval 3 * 1.5>> = <feval 4.500000> = 4 but anyway, I dont know what are you trying to do on this formula, but to get a simple bonus of 0% ~ 10% based on your anatomy skill you must use something like: Code: ARGN1 += <WEAPON.DAM> RE: Combat system math problem - pushim - 06-02-2015 06:38 AM So simple that i'm ashamed, and the explanation of eval and float serves me much THX Coruja!!!! |