Problem using SKILLMENU - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Problem using SKILLMENU (/Thread-Problem-using-SKILLMENU) |
Problem using SKILLMENU - nobody2k - 03-11-2015 09:13 PM Hi all, I'm writing a beer brewing script, nothing special just some additional crafting possibilities for Alchemists... So, this is the item which has to be crafted, resource is a new item which can be harvested ("i_bier_gerste", which is barley) and 30 Alchemy skill. Quote:[ITEMDEF i_bier_malz] This is my Skillmenu: Skillmenu "sm_bier" is called by DClicking an item (a kettle for brewing) by "SRC.SKILLMENU sm_bier". This menu has a subsection called "Bierzutaten" (which are ingredients) -> here the new item "i_bier_malz" (which is malted barley) should be crafted... Quote:[SKILLMENU sm_bier] The problem is, every time I try to open the skillmenu "sm_bier", I get a sysmessage "You can't make anything with what you have". Alchemy is set to 100.0, I have 5 resources (one needed) in my BP... So, I think sphere doesn't like beer brewers... RE: Problem using SKILLMENU - darksun84 - 03-11-2015 09:48 PM If you want to use Alchemy for crafting, add in i_bier_malz : SKILLMAKE=Alchemy 30.0,t_mortar Then change the brewing kettle type to t_mortar and remember to add return 1 after src.skillmenu sm_bier in the @dclick trigger(to prevent the creation of alchemy potions by using the brewing kettle). For testing purpose make sure to create a new brewing kettle after changing its type in t_mortar RE: Problem using SKILLMENU - nobody2k - 03-11-2015 11:01 PM o_O As simple as it could be, big THX I didn't know that I have to use t_mortar ... I always added the different items to the existing skill menus |