Add to the NEXT Spot - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: Add to the NEXT Spot (/Thread-Add-to-the-NEXT-Spot) Pages: 1 2 |
Add to the NEXT Spot - x77x - 01-31-2015 05:10 AM how can i add to the NEXT open spot? GSLAIN01 - GSLAIN250 Code: [EVENTS e_cao_cao] it keeps adding to GSLAIN0 thx RE: Add to the NEXT Spot - Extreme - 01-31-2015 05:55 AM If Endif For Endfor RE: Add to the NEXT Spot - x77x - 01-31-2015 06:34 AM english please? top part works, bottom does not always overwrites to GSLAIN0 RE: Add to the NEXT Spot - azmanomer - 01-31-2015 08:58 AM [EVENTS e_cao_cao] on=@deathcorpse ref1=<attacker.max>//who ever did most damage for x 1 250 IF (STRCMPI("<ref1.tag.gslain<LOCAL.X>>","Cao Cao")==0) ref1.sysmessage @0482 You have already defeated General Cao Cao... else if <ref1.isplayer>//if max damage doner is player. ref1.tag.gslain<dlocal._for> Cao Cao ref1.sysmessage @0481 Congratulations! You have defeated General Cao Cao! endif ENDFOR -----------------> close if before for RE: Add to the NEXT Spot - x77x - 01-31-2015 12:10 PM i did that already and its the same... still saves to gslain0 if glsain01 and gslain02 are taken, put it at gslain03 ect... get what im saying? Code: [EVENTS e_cao_cao] i tried this and it keeps saving to GSLAIN1 i want to to find the next empty one RE: Add to the NEXT Spot - azmanomer - 01-31-2015 01:31 PM try to use elseif RE: Add to the NEXT Spot - x77x - 01-31-2015 01:44 PM nope... this added it 250 times =/ Code: [EVENTS e_cao_cao] RE: Add to the NEXT Spot - Ben - 01-31-2015 11:51 PM what a mess... try this. [EVENTS e_cao_cao] on=@deathcorpse ref1=<attacker.max> for x 1 250 IF (STRCMP("<ref1.tag.gslain<dLOCAL.X>>","Cao Cao")==0) ref1.sysmessage @0482 You have already defeated General Cao Cao... return 1 elseif (<ref1.isplayer> && <ISEMPTY <ref1.tag.gslain<dLOCAL.X>>>) ref1.tag.gslain<dLOCAL.X> Cao Cao ref1.sysmessage @0481 Congratulations! You have defeated General Cao Cao! return 1 endif ENDFOR RE: Add to the NEXT Spot - x77x - 02-01-2015 02:44 AM ISEMPTY!!!!??? nice... BEN IS MY HERO... again... thank you RE: Add to the NEXT Spot - Coruja - 02-02-2015 02:42 PM you must use "return 0/1" to stop the loop, otherwise it will continue looping until 250 and will set 250 tags and also use the right return 0/1, because on @DeathCorpse the return 1 will prevent the corpse creation, and return 0 will allow the corpse creation and LOCAL.X (hex) is not the same as dLOCAL.X (dec) tag.gslain<LOCAL.X> = tag.gslain01 tag.gslain<dLOCAL.X> = tag.gslain1 so if you set the value on tag.gslain1, you wont find the tag value if you search it on tag.gslain01 Ben already post a working example with these things fixed PS: just a code optimization tip, avoid make checks inside loops which doesn't really need to be inside the loop. If you check the <REF1.ISPLAYER> value inside the loop, sphere will try to get the <REF1.ISPLAYER> result 1x ~ 250x, but you just need check it 1x and not 250x. So you can check it just a single time before start the loop Code: [EVENTS e_cao_cao] |