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2 part random rename *SOLVED* - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: 2 part random rename *SOLVED* (/Thread-2-part-random-rename-SOLVED) |
2 part random rename *SOLVED* - x77x - 01-02-2015 09:38 AM spherenewb.scp Code: //****************************************************************************sphererename.scp Code: //****************************************************************************you get the idea... force a 2 part random name like Yong Ma problem is, only one name is given NOT 2 RE: 2 PART random rename - Extreme - 01-03-2015 02:51 AM Where you get the idea to use "xx && yy"? RE: 2 PART random rename - x77x - 01-03-2015 03:41 AM i dont think its possible, i was just trying to give you the idea looking for an easy way, instead of some gigantic RAND script RE: 2 PART random rename - Extreme - 01-03-2015 04:23 AM NAME=#NAME1 LOCAL.NAME <NAME> NAME=#NAME2 NAME "<LOCAL.NAME> <NAME>" RE: 2 PART random rename - Ben - 01-03-2015 04:33 AM Try with: [NEWBIE MALE_DEFAULT] NAME=#NAMES_RENAME1 var.name=<name> NAME=#NAMES_RENAME2 NAME=<var.name> <name> ... name templates can only be interpreted by a NAME= line (only 1 #name_blah at a time) and before anyone asks, I had to use a VAR and not a LOCAL since there is no LOCALs in templates. So not impossible, just got to use your imagination ![]() Edit: Guess I'm a little too late but locals did not work for me... they did for you?
RE: 2 PART random rename - x77x - 01-03-2015 04:39 AM bens way worked, extreme's didnt... *working* =) thanks guys RE: 2 part random rename *SOLVED* - Extreme - 01-03-2015 10:18 AM Well lol, I didn't specify where to use, but yes, if you use in a function it gonna work. And you can use functions on templates I think lol. |