Criminal Issue - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Criminal Issue (/Thread-Criminal-Issue) Pages: 1 2 |
Criminal Issue - azmanomer - 11-07-2014 03:12 AM Scenerio is; there are 2 blue player player A and player B. Player A start to hit player B and he is become criminal for everyone.But in 56b this was diffrent it was like if player A hit the player B, player A is become criminal just for player B unless player B say guards. I checked revision but i couldnt find any changes related so can anyone give me info about that? is it bug or if its not how can i make it like in 56b? RE: Criminal Issue - Coruja - 11-07-2014 03:49 AM if you attack someone, you will be flagged criminal only to this player but if there's any other player (or maybe human npc?) nearby, it will see the criminal action so you will be criminal to everyone RE: Criminal Issue - azmanomer - 11-07-2014 04:25 AM but as i said for 56b its not like that and i want to make it work like 56b so can i do that via scripts? RE: Criminal Issue - azmanomer - 11-20-2014 08:40 PM any idea? RE: Criminal Issue - XuN - 03-21-2015 04:02 AM I don't understood you on IRC, so what's the problem: You attack (NOT HIT, ONLY ATTACK) someone and you don't become criminal instantly? If so, there's a ini option 'AttackingIsACrime', set it to 1 and problem solved. RE: Criminal Issue - azmanomer - 03-21-2015 10:33 AM nope its not that i saw the irc talking after i left let me try explain; There are A player B player and C player. A player hit B player if i talking about 56b C player wont see A player criminal unless B player say guards or die. I searched changes after 56b look all revision text and i didnt saw any changes about that and i think something broken or didnt putted in the revision changes. At 56c if A player hit B player , A player become criminal for everyone whose are the same screen before B player say guards. I hope i can explain my self if not see you at irc tommorrow RE: Criminal Issue - Extreme - 03-21-2015 12:24 PM Very well explained @azmanoner. In other hand, what happen to me is: player A attacks B, A become criminal(grey, but without statf_criminal) for B. B call guards and nothing happens. B start defend himself from A. B attacks A and become criminal(true criminal) and A can call guards... I would like to have idea on how to make a generic function to make the guys become criminal. I mean, work with the memories. I hope XuN can give a light RE: Criminal Issue - XuN - 03-21-2015 06:12 PM I'll have to search for this, however there's a criminal function 1/0 to enable or disable, there's a Criminal trigger with some interesting argns and theres a @MEmoryEquip trigger which is also recording the equiping of memory items so you can 'work with the memories' What I understood is: Player A, player B and player C. Player A attacks player B: 56b: ? How was it working? I didnt find any changes. 1) 56c: if A player hit B player , A player become criminal for everyone whose are the same screen before B player say guards. (Copied from Azmanomer reply). 2) 56c: player A attacks B, A become criminal(grey, but without statf_criminal) for B. B call guards and nothing happens. B start defend himself from A. B attacks A and become criminal(true criminal) and A can call guards( Copied from Extreme). Which one is the correct, A... B... both...? You guys are messing me so much XD RE: Criminal Issue - azmanomer - 03-21-2015 09:43 PM 56b:A player hit B player, C player is same screen with them but C player wont see A player criminal unless B player say guards or die. Either I couldnt find any changes thats why im telling is something wrong Actually we are talking about diffrent issues both is correct Also i tried to fix that issue but i couldnt because maybe i did something wrong or there is something wrong with criminal thing. RE: Criminal Issue - XuN - 03-21-2015 09:52 PM So the problem now is that everyone see A criminal? |