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Stackable potions - Printable Version

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+--- Thread: Stackable potions (/Thread-Stackable-potions)

Pages: 1 2


Stackable potions - Kapa - 11-02-2014 03:56 AM

HI, how to make potions stackable?


RE: Stackable potions - azmanomer - 11-02-2014 04:24 AM

i fix that changed potions scripts like this;

[itemdef i_potion_agility]
id=i_bottle_empty --------------> make id empty bottle
name=agility
type=t_potion
tdata1=i_bottle_empty
resources=1 i_reag_blood_moss,1 i_bottle_empty
skillmake=alchemy 15.1, t_mortar
on=@create
more1=s_agility
more2=15.1 60.0
dispid=i_bottle_blue -----------> give its color
update --------------------------> update


RE: Stackable potions - Extreme - 11-02-2014 04:46 AM

They must have the same MORE2.


RE: Stackable potions - azmanomer - 11-02-2014 05:34 AM

yeah its look like mine is unnecessary Tongue just put one more2 value


RE: Stackable potions - Kapa - 11-02-2014 04:59 PM

thx i ll try that

Thx works perfect Smile


RE: Stackable potions - Kapa - 11-02-2014 06:26 PM

To make them stackable i think it shoud have been like that.

[ITEMDEF i_potion_Agility]
ID=i_bottle_empty
NAME=Agility
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_blood_moss, i_bottle_empty
SKILLMAKE=ALCHEMY 15.1

ON=@Create
MORE1=s_Agility
MORE2={ 15.1 60.0 }
COLOR=00c6
dispid=i_bottle_empty
update


RE: Stackable potions - Mordaunt - 11-02-2014 09:51 PM

As was said previously.. make the MORE2 the same...

MORE2= X

not

MORE2= { X Y }


RE: Stackable potions - XuN - 11-02-2014 10:11 PM

Yes, you are writing the same for all potions like this but ... the {} means a random value from the numbers inside... so a potion can have 15.1 and another one 33.5, or any number until 60.0 ... so the created potions will not even be the same, hence they will not stack.


RE: Stackable potions - Kapa - 11-04-2014 05:39 AM

If i have 10 shrink bottles stacked and i use one all 10 disapier. any idea how to fix that?



[ITEMDEF i_potion_Shrink]
ID=i_bottle_empty
NAME=Shrink
TYPE=T_POTION
TDATA1=i_bottle_empty
RESOURCES=i_reag_batwing 2, i_bottle_EMPTY
SKILLMAKE=ALCHEMY 100.0

ON=@Create
MORE1=s_shrink
MORE2=100.0
COLOR=09d1
dispid=i_bottle_empty
update

ON=@Dropon_char
obj=<argo>
IF !(0<obj.ISMYPET>)
src.sysMESSAGE="<obj.NAME> this is not your pet."
RETURN 1
ENDIF
obj.SHRINK
remove
RETURN 1

on=@dclick
target="what do you want to shrink?"
return 1

on=@targon_char
IF !<src.targ.ismypet>
src.sysMESSAGE="<src.targ.NAME> this is not your pet."
RETURN 1
ENDIF
src.targ.SHRINK
remove
RETURN 1

on=@targon_item
src.sysmessage="Items cannot be shrunk this way"
return 1


RE: Stackable potions - darksun84 - 11-04-2014 05:56 AM

the command remove, remove the whole stack, you have to use " consume"

CONSUME amount W Deducts an amount from the item, deleting it at 0.


It will not create the empty bottle btw.