Blind effect - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Blind effect (/Thread-Blind-effect) Pages: 1 2 |
Blind effect - Kapa - 10-31-2014 05:35 PM Hi, Is there an effect when the players monitor gets black for few secs? like when you die? [EVENTS e_dust] on=@hit if 0<SRC.ISEVENT.e_anti_dust> SRC.SAY He is imune to dust! return 0 endif // ?? SRC.SPELLEFFECT SRC.HITS=(<SRC.HITS>+-50) SRC.SAY Argh, Dust got in my eays! endif RE: Blind effect - darksun84 - 10-31-2014 05:53 PM http://wiki.sphere.torfo.org/index.php/EFFECT The 4th one RE: Blind effect - Kapa - 11-01-2014 12:44 AM thx but thats a bit to difficult for me to understand SRC.SPELLEFFECT 44 ? RE: Blind effect - darksun84 - 11-01-2014 12:50 AM just src.effect 4 0 ( for slow black fading effect) one thousand post ! RE: Blind effect - Kapa - 11-01-2014 03:26 AM [EVENTS e_dust] If use this player gets blinded by himself not the target on=@hit if 0<SRC.ISEVENT.e_anti_dust> SRC.SAY He is imune to dust! return 0 endif src.effect 4 0 SRC.HITS=(<SRC.HITS>+-50) SRC.SAY Argh, Dust got in my eays! endif RE: Blind effect - azmanomer - 11-01-2014 04:03 AM i tried that and target is blinded RE: Blind effect - Kapa - 11-01-2014 06:54 AM Dont know why but in my case atacker gets blinded RE: Blind effect - Coruja - 11-01-2014 07:18 AM the effect must be called on the target instead the attacker supposing that you have this scenario: I / SRC = attacker ARGO = target you must use ARGO.EFFECT instead EFFECT or SRC.EFFECT RE: Blind effect - Kapa - 11-01-2014 07:22 AM thank you, one more thing how to make that effect to last longer? RE: Blind effect - azmanomer - 11-01-2014 07:24 AM but for @hit trigger src is target argo is weapon and I is The character doing the hitting. so effect called on the target already |