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Help with FULLTRIGGER - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Help with FULLTRIGGER (/Thread-Help-with-FULLTRIGGER) |
Help with FULLTRIGGER - Rizz - 10-14-2014 05:49 AM Code: [SKILL 17] Using the normal skill triggers there are no ways to force a skills to fire @Fail or @Success as i want to do. Is possible to do this using fulltrigger? If yes, how? RE: Help with FULLTRIGGER - Ben - 10-14-2014 08:24 AM I don't think it's possible using FULLTRIGGER or TRIGGER since it's a skill and not an in-game object. RE: Help with FULLTRIGGER - Rizz - 10-14-2014 08:50 AM Is possible to add and ARGN on @Start to manage this? Maybe a value from 0 to 1 where 0 fail 1 success RE: Help with FULLTRIGGER - darksun84 - 10-14-2014 09:16 AM if you want to fail a skill just set a super high actdiff, like 10000 (and test it with gm off ![]() RE: Help with FULLTRIGGER - Coruja - 10-14-2014 11:15 AM try set your char action to skill_healing, if it works, you can control it using ACTDIFF 1 (success) / -1 (fail) and TIMER=0 to end the action RE: Help with FULLTRIGGER - Rizz - 10-14-2014 07:25 PM Thx ![]() Anyway on this page i found something not correct: http://wiki.sphere.torfo.org/index.php/Making_your_own_Skills Code: ON=@Start ACTION=-1 fires @abort ACTDIFF=-1, negative values become 0 RE: Help with FULLTRIGGER - darksun84 - 10-14-2014 08:34 PM in @start actdiff value must be very high for automatically failing the skill while in @hittry is the opposite. |