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Walk problem - Printable Version

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Walk problem - Staff_Stanic - 09-25-2014 05:47 AM

Guys, there was some modification in the code of walking?
I'm using the lastest nightly build of Sphere and this is happening:
https://www.youtube.com/watch?v=8TO9YH89F5w&feature=youtu.be&t=15s


RE: Walk problem - Extreme - 09-25-2014 07:04 AM

Based on Changelog http://sphere.torfo.org/log/ and Revisions Log http://nightly.prerelease.sphere.torfo.org/files/revisions.txt nothing has been changed...


RE: Walk problem - Staff_Stanic - 09-25-2014 07:41 AM

(09-25-2014 07:04 AM)Extreme Wrote:  Based on Changelog http://sphere.torfo.org/log/ and Revisions Log http://nightly.prerelease.sphere.torfo.org/files/revisions.txt nothing has been changed...
Yes... This problem isn't recent, we are having for months now and we don't know when started because we are always using the lastest nightly. Sick


RE: Walk problem - azmanomer - 09-25-2014 09:19 AM

it could happen if you have speed check system in your scripts. Because i dont have any problem with latest nightly build


RE: Walk problem - Staff_Stanic - 09-25-2014 11:09 AM

(09-25-2014 09:19 AM)azmanomer Wrote:  it could happen if you have speed check system in your scripts. Because i dont have any problem with latest nightly build
I already tried to disable, but the problem has continued.


RE: Walk problem - Ben - 09-28-2014 07:56 AM

Try this built and let me know if it's better... I reverted multiple changes to the walk code done by matex since Sept 5th.


RE: Walk problem - Coruja - 09-28-2014 10:08 AM

(09-28-2014 07:56 AM)Ben Wrote:  Try this built and let me know if it's better... I reverted multiple changes to the walk code done by matex since Sept 5th.
it's different problems, one is server-side (map related) and the other client-side (clients using stamina hack)

UO clients by default have an stamina check when you try to pass through another char. If the stamina is full, it allow pass through the char, otherwise the client itself will walk around the char and will keep walking without any problem. The stamina check is totally verified on client and is not related to the server, the server doesnt even receive the walk request packet trying to walk through the char, also @PersonalSpace is not even fired

so here comes the problem: clients with stamina hack. As the name says, this client is hacked to bypass the client-side stamina check, and even without required stamina it will try to pass through other chars. At this moment the server-side protection (return 0/1 on @PersonalSpace) will act and block the movement packet. Thats why the client got this rubberband effect, because it will try to walk over another char, it will send the walk request packet to server, but the server will deny this walk request making the char goes back (as you can see in the video).

but anyway, I'm testing this build but Luna problem still there :/
I'm trying to take a look at the source code but nothing found yet


RE: Walk problem - Extreme - 09-28-2014 10:32 AM

It only happens with players who uses the stamina hack, right? This is an auto penalty lol
I wouldn't care for these guys...


RE: Walk problem - Coruja - 09-28-2014 11:14 AM

yep only on clients using stamina hack, this problem is completely client-side

I wouldn't care too, because as the name itself says, stamina hack is a hack, and hacks are not welcome on any server. To prevent this problem, users must disable the hack and play honestly without try to bypass client/server behaviors


RE: Walk problem - Ben - 09-28-2014 11:19 AM

I just tested the nightly and my reverted build... I'm only getting SOME of the issues you are having in luna with the nightly build, but everything is fine with the reverted build.
By SOME, I mean, I can't go up the last step of any stairs with GM=0, but I'm not falling through the stairs like you showed on your video...