![]() |
Weird issue, armor on items going high - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Weird issue, armor on items going high (/Thread-Weird-issue-armor-on-items-going-high) |
Weird issue, armor on items going high - Extreme - 09-10-2014 01:11 PM Hello guys! Does anyone experiencing this weird problem? Sometimes the armor on items goes very high, like 25431 without any change... It happened with clothing and armor items... ![]() As you can see, this is very weird and I didn't find anything that can be doing this. RE: Weird issue, armor on items going high - darksun84 - 09-10-2014 08:35 PM It's caused because in the new script pack the armor value is not assigned in the itemdef (they are all commented). So when the armor/shield is created, it gets a super high armor value by default. Also this is not always noticeable because now all items have the t_equipitem typedef and most of armor items have the tag.resphysical in the @create trigger and inside this this typedef the armor is applied to character by modar (taking the resphysical tag in consideration). So if you remove the t_equipitem typedef you'll see that every armor/shield gives you super high result. RE: Weird issue, armor on items going high - Extreme - 09-10-2014 11:27 PM +2 drk -99999 for to who changed this RE: Weird issue, armor on items going high - matex - 09-12-2014 04:03 AM I changed that when the Baseid of an item is changed the armor is copied from the Itemdef because before that the armor did not change with the ID. But i dont think this could possibly cause this..? RE: Weird issue, armor on items going high - darksun84 - 09-12-2014 07:27 AM The problem was already present before your change sisi |