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Weird issue, armor on items going high - Printable Version

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Weird issue, armor on items going high - Extreme - 09-10-2014 01:11 PM

Hello guys!

Does anyone experiencing this weird problem?
Sometimes the armor on items goes very high, like 25431 without any change...

It happened with clothing and armor items...

[Image: AiuZZKI.png]

As you can see, this is very weird and I didn't find anything that can be doing this.


RE: Weird issue, armor on items going high - darksun84 - 09-10-2014 08:35 PM

It's caused because in the new script pack the armor value is not assigned in the itemdef (they are all commented).
So when the armor/shield is created, it gets a super high armor value by default.


Also this is not always noticeable because now all items have the t_equipitem typedef and most of armor items have the tag.resphysical in the @create trigger and inside this this typedef the armor is applied to character by modar (taking the resphysical tag in consideration).

So if you remove the t_equipitem typedef you'll see that every armor/shield gives you super high result.


RE: Weird issue, armor on items going high - Extreme - 09-10-2014 11:27 PM

+2 drk
-99999 for to who changed this


RE: Weird issue, armor on items going high - matex - 09-12-2014 04:03 AM

I changed that when the Baseid of an item is changed the armor is copied from the Itemdef because before that the armor did not change with the ID.
But i dont think this could possibly cause this..?


RE: Weird issue, armor on items going high - darksun84 - 09-12-2014 07:27 AM

The problem was already present before your change sisi