![]() |
FEATURES AND A FEW QUESTIONS - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: FEATURES AND A FEW QUESTIONS (/Thread-FEATURES-AND-A-FEW-QUESTIONS) |
FEATURES AND A FEW QUESTIONS - kn4tseb - 08-18-2014 12:20 PM hey mates, as you see, its me again ![]() Is it possible to get the position/location where a rune is marked or when recalling where i am going? Second.... would be possible to set the recently RW DAM itemdef as the damage of the weapon and not resphysical? and for last, is it possible to make a trigger that fires when a player (as gargoyle) is about to fly? i think new SKF Variables lets as make very efficent triggers but im not so sure how could i do one for this flying event. Thank you very much!!! RE: FEATURES AND A FEW QUESTIONS - Extreme - 08-18-2014 01:14 PM For RUNES, <MOREP> is the position x,y,z. For the other things, Ben or XuN can help, did you report in bugtracker? RE: FEATURES AND A FEW QUESTIONS - kn4tseb - 08-18-2014 01:58 PM thanks for the rune tip ^^. about reporting i havent, should i? xDD gonna try on todays built if same happens, i will report. Thx again RE: FEATURES AND A FEW QUESTIONS - XuN - 08-18-2014 04:48 PM Damage is not the same as ResPhysical, IDK if its not working like this in latest nightly but you can use this build with other problems related to ResPhysical fixed: https://www.dropbox.com/s/k1aqepw37wytzn9/SphereSvr.exe For the flying there's already one: ToggleFlying RE: FEATURES AND A FEW QUESTIONS - MrX - 08-18-2014 11:54 PM for rune it should work: on=@click if <morep> > 0 message <morep> endif RE: FEATURES AND A FEW QUESTIONS - kn4tseb - 08-19-2014 01:21 AM im Under linux XuN xdd havent tried.. will try todays rev... about the rune... already done and worked great but i still need assistance.. i need a way to check distances between source and target when player recalls or travel with spells, might be spellbooks, wands, scrolls or runes. dunno if use @spellcast or @spellsucess seems to be that spellsuccess doesnt get the <ARGO> as @spellcast do it for <ACT> this is what i have to check runes Code: on=@SpellCast // any way to short it out? RE: FEATURES AND A FEW QUESTIONS - Coruja - 08-19-2014 01:42 AM I never checked how this gargoyle "fly" hability works, but as I know it's a mount (pet) replacement maybe a great suggestion to customize the fly/land behavior is a new trigger @GargoyleFly, working like @Mount I found this code on RunUO and it seems to have some interesting things to use on this trigger (hitpoints check, bola ball recovery, etc) Code: public override void ToggleFlying() RE: FEATURES AND A FEW QUESTIONS - kn4tseb - 08-19-2014 01:43 AM (08-18-2014 04:48 PM)XuN Wrote: Damage is not the same as ResPhysical, IDK if its not working like this in latest nightly but you can use this build with other problems related to ResPhysical fixed: https://www.dropbox.com/s/k1aqepw37wytzn9/SphereSvr.exe couldnt find information about toggleflying neither at WIKI or Forum. ![]() RE: FEATURES AND A FEW QUESTIONS - kn4tseb - 08-19-2014 03:02 AM about RECALLING i think doing thisi get all possible ways to check old distances with new ones... any suggestion? Code: on=@SpellSuccess Darn.... not possible to store a single RUNE uid when more than one is contained and the condition matches ... >.< IS IT POSSIBLE AN ACT THAT MAKES A REFERENCE TO THE ITEM TARGETED?? LIKE in spellcast????? i cant use spellcast because i only wanted to work when spell succeeds.. and in spellsuccess i dont have an act :< help please ![]() RE: FEATURES AND A FEW QUESTIONS - kn4tseb - 08-19-2014 05:08 AM Code: ON=@SpellFail I think it might do it >.< |