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HELP WITH LOOPS WITH MULTIPLE VARIABLES - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: HELP WITH LOOPS WITH MULTIPLE VARIABLES (/Thread-HELP-WITH-LOOPS-WITH-MULTIPLE-VARIABLES) |
HELP WITH LOOPS WITH MULTIPLE VARIABLES - kn4tseb - 08-12-2014 06:23 AM OK guys, ive been trying to make this work for hours but i just cant.. here's mosly what i need Code: OBJ=<ARGO.UID> IN CASE ONE REQUIREMENT IS MET I WILL ONLY GET 1 HELLO CONSOLE MESSAGE IN CASE ALL REQUIREMENTS ARE MET I WILL GET 3 HELLO CONSOLE MESSAGES what i want is to only get one message if ALL REQUIREMENTS ARE MET. The thing is that if two or more skills are required to do something how do i check that all requirements are met. ON this specific case nomatter if nth requirements return false, it only needs 1 to succeed to continue the script and thats what i dont want to.. i want it only to succeed if all requirements are met, on this case skill levels. RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - darksun84 - 08-12-2014 06:58 AM Why don't use canskillmake ![]() Code: if (<canskillmake <args>>) //args contains the itemdef of the item RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - kn4tseb - 08-12-2014 07:30 AM i might try it ^^ let you know how it goes THANKS WELL IM NOT SO SURE HOW IT WORKS BUT I THINK IT WONT WORK FOR ME... for example, in case i need 100 skill1 and 20 skill2 to make something.. how do i make a loop that checks both skills with player doing the action and returns true only if both requirements are met? RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - XuN - 08-12-2014 07:34 AM http://forum.spherecommunity.net/Thread-BREAK-CONTINUE?pid=17637#pid17637 !!!!!!!!!! break!!!! Code: OBJ=<ARGO.UID> RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - kn4tseb - 08-12-2014 08:19 AM how would it be if i have 5 checks: Code: IF (<dLOCAL.SKILLMAKE> >= <EVAL <dLOCAL.SKILLREQ>+200>) asumming that i have 2 argvs RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - darksun84 - 08-12-2014 08:37 AM (08-12-2014 07:30 AM)kn4tseb Wrote: i might try it ^^ canmakeskill does that without using loop, Added CANMAKESKILL to test ONLY for the ability to make an item skillwise (it ONLY tests the SKILLMAKE line), not resources. RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - kn4tseb - 08-12-2014 09:26 AM @DARKSUN, but what would be the itemdef number of a custom item? RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - darksun84 - 08-12-2014 09:36 AM You pass the item definition (itemdef) to canskillmake [ITEMDEF i_wand_test] //this one Id = i_wand Type = t_weapon_bow Skillmake = blacksmithing 100.0, armslore 40.0, tinkering 60.0 TDATA3= TDATA4=i_fireball ON=@Create Hitpoints = 100 So canskillmake i_wand_test RE: HELP WITH LOOPS WITH MULTIPLE VARIABLES - kn4tseb - 08-12-2014 09:46 AM serv.log <canskillmake i_leather_cap> Can't resolve <canskillmake i_leather_cap> I will modify the checks for now because would be needed so many of them if more than one skill is needed >.< |