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Spell fields problem - Printable Version

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Spell fields problem - Rizz - 08-08-2014 06:50 PM

If you cast one spell field on another one, only the last one will be effective.
For example: if you cast a firefield and then cast a paralyze field on it, the firefield stops suddendly to work (you still can see the animation but you'll get no effect at all).

The same if you cast a firefield, then paralyze field and then the poison field: only the poison field will work, you will get no effects from the preavious two.

Is that normal?


RE: Spell fields problem - XuN - 08-08-2014 07:14 PM

Will be fixed in my next commit. However ... take in count that using both ... will automatically remove the paralyze as you are receiving damage.

EDIT: I'll leave as exception T_TELEPAD and T_MOONGATE as you are leaving the place in the moment you 'reach' the item ( in other words you step it ) so the rest of the items under it will not be virtualy step. I will place,however, a check for paralyze flag to do not move characters in the case they have this flag, seems the more logic.

T_SHRINE will have the return removed too, so placing fields or something over them will make players die again when resurrecting, be carefull.


All of this is just ... default behaviour, @Step is being fired before all of this so a simple check with a return will get rid of what I've just wrote.


RE: Spell fields problem - amonvangrell - 08-08-2014 09:46 PM

Thx XuN


RE: Spell fields problem - Rizz - 08-10-2014 07:15 PM

(08-08-2014 07:14 PM)XuN Wrote:  take in count that using both ... will automatically remove the paralyze as you are receiving damage.

That is what i want Tongue